Illithilich (5e)

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a.k.a. Mind Flayer Lich

Illithilich [SRD5 OGL][1] [2] [3]
Medium Undead (Liches, Mind Flayers), Any evil alignment
Armor Class: 17 (natural armor)
Hit Points: 135
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Con, Int, Wis
Skills: Arcana, History, Insight, Perception
Damage Resistances: cold, lightning, necrotic
Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks.
Condition Immunity: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: truesight 120 ft., passive Perception 19
Languages: Deep Speech, Undercommon, telepathy 120 ft.
Habitat: Underdark, Underground, Urban
Plane: Underdark
Challenge: 22 (41,000 xp)Proficiency Bonus (PB): +7

Features

Innate Spellcasting (Psionics, Intelligence). [2]

Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.

Magic Resistance. The lich has advantage on saving throws against spells and other magical effects.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill

Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. 

Actions

Extract Brain. [2] Melee Weapon Attack

Mind Blast (Recharge 5-6). [2]

Paralyzing Touch. [1] Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacles. [2] Melee Spell Attack

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Tentacles. [2] The lich makes one attack with its Tentacles.

Extract Brain (Costs 2 Actions). [2] The lich uses Extract Brain

Mind Blast (Costs 3 Actions). [2] The lich recharges its Mind Blast and uses it.

Cast Spell (Costs 1-3 Actions). [2]


Unofficial Description: Mind Flayer that has become a Lich.


Lich's Lair

[4] A lich lairs in a lonely tower, a haunted ruin, secret tomb, or an academy of black magic.

Lair Actions

[4] When fighting inside its lair, an lich can use lair actions. On initiative count 20 (losing initiative ties), the undead takes a lair action to cause one of the following effects; the undead can’t use the same effect two rounds in a row:

  • Regain Spell Slot
  • Negative Energy Binding (redirects damage)
  • Summon Apparitions


A mind flayer lich encountered in its lair has a challenge rating of 23 (50,000 XP).[5]

Sources and Notes[edit]

  1. 1.0 1.1 Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 SRD5 Lich modified by: et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 172. Licensed: © Wizards of the Coast (used under 'fair use' clause) — CR/XP, languages/telepathy, Magic Resistance, Innate Spellcasting, Tentacles, iplink|Extract Brain}}, Mind Blast, Legendary Actions.
  3. habitat - unofficial. [user]
  4. Monster Manual (5e) p.203 (summarized).
  5. unofficial CR rating in lair by user:Rlyehable.

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Facts about "Illithilich (5e)"
AlignmentAny evil alignment +
Author"Varied" +
CRval22 +
Canontrue +
Challenge Rating22 +
Experience Points41,000 +
FeaturesInnate Spellcasting +, Legendary Resistance +, Magic Resistance +, Rejuvenation +, Spellcasting +, Turn Resistance +, Extract Brain +, Mind Blast +, Paralyzing Touch +, Tentacles + and Cast Spell +
HabitatUnderdark +, Underground + and Urban +
Has Lairtrue +
Hit Points135 +
Legendary Monstertrue +
PlaneUnderdark +
Publication"Varied" +
SizeMedium +
SortTextLich Illithilich +
SubtypeLich + and Mind Flayer +
SummaryMind Flayer that has become a Lich +
TypeUndead +