Improved Telekinesis (3.5e Spell)
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Transmutation | |
Level: | Ki Master 8, Sorcerer/Wizard 7 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Targets: | See Text |
Duration: | 1 round/level |
Saving Throw: | Will negates (object) or None; See Text |
Spell Resistance: | Yes (object); See Text |
Amazing, he could swordfight while throwing around objects with his mind without any problem!
This spell acts as telekinesis, except you can maintain concentration on it as a swift action and it does not end if you use the violent thrust ability. You can choose to use a new maneuver each round. There is no maximum caster level cap.
You gain one additional maneuver, which acts as violent thrust to all creatures in range and launches them away from the caster. Using this version ends the spell.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ki Master
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Facts about "Improved Telekinesis (3.5e Spell)"
Article Balance | Very High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Ki Master 8 + and Sorcerer/Wizard 7 + |
Range | Other + |
Rating | Unrated + |
School | Transmutation + |
Summary | As telekinesis, but you can maintain concentration as a swift action and it doesn't end with a violent thrust. + |
Title | Improved Telekinesis + |