Incarnum Immortality (3.5e Feat)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
Rate this article Discuss this article |
Incarnum Immortality [Incarnum]
Prerequisites: Constitution 13Benefit: Once per day you may invest essentia into this feat, once the essentia is invested, it remains invested, and cannot be reallocated for 24 hours. You add five times the amount of essentia spent in this feat to your maximum hit points, hit points before dying and as Rapid Healing. If you invested at least 4 points of essentia in this feat you cease to age for as long as you maintain that investment.
You gain 1 point of essentia.
Special: This feat count as Diehard for the purpose of meeting prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|
Facts about "Incarnum Immortality (3.5e Feat)"
Article Balance | Moderate + |
Author | Leziad + |
Feat Replaces | Diehard + |
Identifier | 3.5e Feat + |
Prerequisite | Constitution 13 + |
Rating | Undiscussed + |
Summary | You invest incarnum to make yourself tougher and allow you to slowly heal over time, can make you immortal with the right investment. + |
Title | Incarnum Immortality + |
Type | Incarnum + |