Invincible Stance (3.5e Feat)

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Author: Leziad (talk)
Date Created: 16th September 2014
Status: Finished
Editing: Clarity edits only please
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Invincible Stance [Fighter] Prerequisites: Fighter level 6thBenefit: At the start of each your turn, you gain a number of temporary hit points equal to your base attack bonus, these temporary hit points do not stack with other sources of temporary hit points and last until the start of your next turn.

If you would come under the effect of a spell or ability while having temporary hit points granted by this feat, you may decide to completely negate it as a nonaction; doing so removes any temporary hit points you have left. This ability must be used before you roll saving throw and/or spell resistance. You still suffer from any hit point damage that would be normally dealt by the spell or ability (including partial effects), but otherwise suffer no other negative effects from it. Example: Renne is an 11th-level Combatant with invincible stance. At the start of each of her turn, she receives 11 temporary hit points. She gets hit by a finger of death spell and decide to negate it before rolling, she still take damage as if she had succeeded the save however.



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Leziad's Homebrew (4427 Articles)
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Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteFighter level 6th +
RatingUnrated +
SummaryYou gain temporary hit points based on your base attack bonus and can use them to negate enemy spells or abilities. +
TitleInvincible Stance +
TypeFighter +