Jelly Katamari (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Co-Authors: Havvy
Date Created: July 7th, 2011
Status: First Draft
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Jelly Katamari
Conjuration [Acid]
Level: Jelly 9, Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect or Area: Large
Duration: 1 round/lvl (D)
Saving Throw: Fortitude partial, Fortitude half (see text)
Spell Resistance: No

Na na na na na na na na...

You conjure a 5 foot radius (10 foot diameter) orb of multicolored jelly, unless it would be conjured on yourself. Any creature caught within the orb must make a fortitude save or be immobilized. Furthermore, they begin suffocating immediately and take 1d6/caster level acid damage per round. If a creature dies while inside the jelly, the jelly's radius increase 5 feet.

You may move the jelly 30 feet as a mental move action.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Havvy's Homebrew (191 Articles)
Havvyv
Article BalanceHigh +
AuthorEiji-kun + and Havvy +
ComponentV + and S +
DescriptorAcid +
Identifier3.5e Spell +
LevelJelly 9 + and Sorcerer/Wizard 9 +
RangeMedium +
Rated ByUndead Knave +
RatingRating Pending +
SchoolConjuration +
SummaryConjures a katamari of uncountable poisonous jellies that suffocate and burn creatures caught inside. +
TitleJelly Katamari +