Knight's Move (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 7-13-11
Status: Complete
Editing: Clarity edits only please
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Knight's Move
White Raven (Rush)
Level: 5
Prerequisite: Need one White Raven maneuver
Initiation Action: Move Action; see text
Range: Personal
Target: Self
You knew how to break their ranks to let your troops through. With a step you vanish in a puff of white feathers, bypassing the pikesmen to hold your blade at the commander's throat.

You may teleport up to your movement speed as if using greater teleport (self only) as a move action. Alternatively you may make a double move action to teleport up to twice your movement speed. You can only teleport into an area where you are threatening an opponent.

Your movement does not provoke attacks of opportunity. This is a supernatural maneuver.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesWhite Raven


Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineWhite Raven +
Identifier3.5e Maneuver +
Level5 +
RatingUnrated +
SummaryTeleport up to twice your movement speed, though you must teleport next to an opponent. +
TitleKnight's Move +
TypeRush +