Lesser Animate Dead (3.5e Spell)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Necromancy [Evil] | |
Level: | Cleric 1, Sorcerer/Wizard 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch |
Targets: | One or more corpses touched |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
Wise from your gwave!
This functions as animate dead, but you do not have control over the undead you create, and the undead rise 1 round after casting. It's usually a good idea to cast and back off. If you have both this and animate dead as spells known or prepared, animate dead raises the max HD of your undead by 5 (skeletons) or 10 (zombies).
Material Component: You must place a black onyx gem worth at least 10 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
---|
Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Evil + |
Identifier | 3.5e Spell + |
Level | Cleric 1 + and Sorcerer/Wizard 2 + |
Range | Touch + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | As animate dead, but you don't have control... + |
Title | Lesser Animate Dead + |