Mantle of the Shocker Lizard (3.5e Spell)
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Transmutation (Polymorph) [Electricity] | |
Level: | Druid 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Personal |
Target: | Self |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
Your skin gains pale gray to blue scaling, and gain the basic features of some kind of lizard. Lightning crackles over your body.
You partly shapeshift into a shocker lizard hybrid. You become immune to electricity and gain the following abilities:
Electric Conduit (Ex): Each electrical effect you produce other than from this spell gains a +1 bonus to any DCs the effect already has and +2 bonus electricity damage. The bonus damage is only applied on one instance of electricity damage per electricity effect.
Electricity Sense (Ex): You automatically detect any electrical discharges within 100 feet.
Stunning Shock (Su): Once per round as a swift action, you can deliver an electrical shock to a single opponent within 5 feet. This attack deals 2d8 points of nonlethal electrical damage to living opponents, with a save DC of 10 + 1/2 HD + your spellcasting modifier for half damage.
In addition you count as a shocker lizard for the purposes of their Lethal Shock ability. At the end of the duration (or ending it early as a standard action) you can release a burst of electricity out in a 10 ft radius centered on you. This burst deals 1d6 electrical damage/level (maximum 10d6) with a save DC of 10 + 1/2 HD + your spellcasting modifier.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Eiji-kunv [Expand] |
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Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V +, S + and M + |
Descriptor | Electricity + |
Identifier | 3.5e Spell + |
Level | Druid 3 + |
Range | Personal + |
Rating | Undiscussed + |
School | Transmutation + |
Subschool | Polymorph + |
Summary | You channel the power of the shocker lizard, briefly taking on some of their properties and abilities. + |
Title | Mantle of the Shocker Lizard + |