Master Dabbler (3.5e Prestige Class)

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Author: Cedges (talk)
Date Created: 10/28/2011
Status: Idea
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Master Dabbler[edit]

We will hide until, oh let me heal that scratch for you. As I was saying, we will hide until they get within reach of our spells, then destroy them in a valiant charge. Afterwards we will summon minions from the outer planes to dispose of the detritus.
—Fecundus, Gnome Master Dabbler, Loramorel's Litany of Last Lectures

Master Dabblers are unpredictable and dangerous allies who may decide to take the least expected action at any given moment. They are more likely to imagine themselves as slippery and wily foes.

Becoming a Master Dabbler[edit]

Inquisitive and curious characters that have a smattering of everything and expertise in nothing are most likely to become Master Dabblers. They are Fighters, Rangers, Paladins, Rogues, Wizards, Sorcerers, Clerics, Druids, and Bards. Other Master Dabblers are those that find the constraints of choice to be too limiting. Few Master Dabblers have found a niche in which they excel.

Entry Requirements
Base Attack Bonus: +1.
Skills: Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Move Silently 4 ranks, Profession (soldier) 4 ranks.
Feats: Great Fortitude, Lightning Reflexes, Iron Will.
Spellcasting: Able to cast 1st-level divine spells and 1st-level arcane spells.
Special: Sneak Attack +1d6, At least one level of a class with a full base attack bonus.

Table: The Master Dabbler

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +1 +1 +1 Continued Expertise, Sneak Attack +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
2nd +2 +1 +1 +1 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
3rd +3 +2 +2 +2 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class
4th +4 +2 +2 +2 +1 level of existing arcane spellcasting class/
+1 level of existing divine spellcasting class

Class Skills (4 + Int modifier per level.)
Any skill that is a class skill for a class that the Master Dabbler belongs to is a class skill for the Master Dabbler.

Class Features[edit]

All of the following are class features of the Master Dabbler.

Continued Expertise: A Master Dabbler does not gain any bonus feats, however the Master Dabbler's class levels stack with levels in one existing class with a full base attack bonus to which you belong for the purpose of qualifying for feats.

Sneak Attack: A Master Dabbler's class levels stack with levels in one class that grants Sneak Attack to which you belong for the purpose of determining Sneak Attack damage.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in one divine and one arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine or more than one arcane spellcasting class before becoming a Master Dabbler, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.





Back to Main Page3.5e HomebrewClassesPrestige Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorCedges +
Base Attack Bonus ProgressionGood +
Class AbilityArcane Spellcasting +, Divine Spellcasting + and Sneak Attack +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length4 +
Minimum Level5 +
RatingUndiscussed +
Reflex Save ProgressionGood +
Skill Points4 +
SummaryHaving tried all things, the Master Dabbler focuses on everything. +
TitleMaster Dabbler +
Will Save ProgressionGood +