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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Having tried all things, the Master Dabbler focuses on everything.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Stopping Power (3.5e Maneuver)  + (Hard cancel anything. ANYTHING.)
  • Gambler (3.5e Monster)  + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
  • Defiance (3.5e Spell)  + (Harden your body against foes, or make them regret outnumbering you.)
  • Mandrake (3.5e Race)  + (Hardy and poisonous plant creatures with ill tempers.)
  • Harengon Brigand (5e)  + (Harengon bandit)
  • Respiratory Burst (3.5e Spell)  + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
  • Black Vines (3.5e Invocation)  + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
  • Harpy, Variant (3.5e Race)  + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
  • Iron Hart (5e)  + (Hart-like creature with metallic skin)
  • Harvestfolk (3.5e Race)  + (Harvest folk are odd fae beings who are tied to autumn and the harvest.)
  • Blinding Musk (4e Equipment)  + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)
  • Spoopwood (3.5e Equipment)  + (Harvested in the depths of scarytown, on t
    Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.
    to a truly spoopy form known as spoopwood.)
  • Twist the Sands of Time (3.5e Maneuver)  + (Haste yourself and slow all nearby enemies.)
  • Haunter (3.5e Monster)  + (Haunters are vicious pranksters who deligh
    Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.
    with grasping hands and slavering mouths.)
  • Basic Hairstyle (3.5e Feat)  + (Have a default hairstyle always present, though never as strong as the real deal.)
  • Miracle Morning, Mass (3.5e Spell)  + (Have a good start each morning for all your friends!)
  • Miracle Morning (3.5e Spell)  + (Have a good start each morning!)
  • Shared Mental Display (3.5e Power)  + (Have a shared heads-up display that will permit the transferance of more information than just words.)
  • Bombshell (3.5e Class)  + (Have you ever desired to be something more than just a fighter? Want a little extra BANG in the campaign? You've come to the right place, Everything you love about a fighter, with a little on the side.)
  • Horse (Legend Racial Track)  + (Have you ever wished you could get a mount soone? Well now you can be a mount and have someone ride you!)
  • Major Styling (3.5e Feat)  + (Have your hair transform into more than just clothing.)
  • Combat Casting (3.5e Feat)  + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
  • Acolyte of the Skin (3.5e Feat)  + (Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need.)
  • Hellscarred (3.5e Feat)  + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
  • Preacher (3.5e Trait)  + (Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.)