Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Stopping Power (3.5e Maneuver) + (Hard cancel anything. ANYTHING.)
- Gambler (3.5e Monster) + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
- Defiance (3.5e Spell) + (Harden your body against foes, or make them regret outnumbering you.)
- Mandrake (3.5e Race) + (Hardy and poisonous plant creatures with ill tempers.)
- Harengon Brigand (5e) + (Harengon bandit)
- Respiratory Burst (3.5e Spell) + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
- Black Vines (3.5e Invocation) + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
- Harpy, Variant (3.5e Race) + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
- Iron Hart (5e) + (Hart-like creature with metallic skin)
- Harvestfolk (3.5e Race) + (Harvest folk are odd fae beings who are tied to autumn and the harvest.)
- Blinding Musk (4e Equipment) + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)
- Spoopwood (3.5e Equipment) + (Harvested in the depths of scarytown, on t … Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.to a truly spoopy form known as spoopwood.)
- Twist the Sands of Time (3.5e Maneuver) + (Haste yourself and slow all nearby enemies.)
- Haunter (3.5e Monster) + (Haunters are vicious pranksters who deligh … Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.with grasping hands and slavering mouths.)
- Basic Hairstyle (3.5e Feat) + (Have a default hairstyle always present, though never as strong as the real deal.)
- Miracle Morning, Mass (3.5e Spell) + (Have a good start each morning for all your friends!)
- Miracle Morning (3.5e Spell) + (Have a good start each morning!)
- Shared Mental Display (3.5e Power) + (Have a shared heads-up display that will permit the transferance of more information than just words.)
- Bombshell (3.5e Class) + (Have you ever desired to be something more than just a fighter? Want a little extra BANG in the campaign? You've come to the right place, Everything you love about a fighter, with a little on the side.)
- Horse (Legend Racial Track) + (Have you ever wished you could get a mount soone? Well now you can be a mount and have someone ride you!)
- Major Styling (3.5e Feat) + (Have your hair transform into more than just clothing.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Acolyte of the Skin (3.5e Feat) + (Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Preacher (3.5e Trait) + (Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.)
- Master Dabbler (3.5e Prestige Class) + (Having tried all things, the Master Dabbler focuses on everything.)
- Copper Hawk (5e Monster) + (Hawk-like construct lookout)
- Israfel (3.5e Deity) + (He appears as a massive and slightly draconic bird, and is believed to somehow be related to the Song Dragon.)
- Benu (3.5e Deity) + (He is a jolly god, and favors bards, harmless pranks, and other means of amusement.)
- Colony (3.5e Deity) + (He is the oldest of the Sosha Genia and creator and father to all those except [[Rejiksson (3.5e Deity)|Rejiksson]].)
- Lunacy (3.5e Deity) + (He is the protector of Vigilantes)
- The Unknown Man (3.5e Vestige) + (He lives in the walls, the dark chocolatier, bearing a great mirror and visage of fear. From where he came, nobody can tell. But he will turn your joy to a vision of hell.)
- He of Jealousy (3.5e Vestige) + (He of Jealousy, god on high, decided that he would not be forgotten by history by becoming a god of conquest and unchanging dogma. But it is a fools quest, and entropy and change consumes us all.)
- Rejik (3.5e Deity) + (He represents the bestial nature and the forces of natural life. He often takes form and visits the material realm for enjoyment. He fights for freewill and hates slavery with a cruel passion.)
- Ishan Degosa (3.5e NPC) + (He stands there, crackling with arcane energy as his rags of clothing hang loosely from his well-muscled frame. "You evil Bastards will not set foot in this Temple!" He hisses.)
- Merlotogik (3.5e Deity) + (He was once a man, a psion, who brought together the world and uplifted all within. Though his kingdom is no more, his legacy lives on.)
- Linguist (3.5e Cleric Domain) + (He who controls the language, controls the narrative.)
- Syrali (3.5e Deity) + (Head goddess of the Silver Elf pantheon.)
- Dullahan (5e) + (Headless [[SRD5:Undead|undead]] warrior. Sometimes the dullahan will be on [[SRD5:Mount|mount]]s or be accompanied by other undead.)
- Revigorize (3.5e Spell) + (Heal 1 ability damage each round.)
- Heal, Greater (3.5e Spell) + (Heal 15 damage per caster level.)
- Epic Mending (3.5e Feat) + (Heal 1d20 at a time.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Poison Healer (4e Feat) + (Heal [[4e Index (4e Other)#hit points|hit points]] equal to your constitution modifier when you make a save against a poison or a poison fails to hit you.)
- Cure Wounds (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|Construct]]s and [[SRD5:Undead|Undead]]) you touch.)
- Healing Word (One) + (Heal a [[Creature (One)|creature]] (other than [[SRD5:Construct|construct]]s or [[SRD5:Undead|undead]]) in [[SRD5:Range|range]].)
- Combat Medical Miracle (3.5e Maneuver) + (Heal a great amount and gain fast healing. You can also recover the recently dead and put together mauled bodies.)
- Fortify Bodily Harm (3.5e Maneuver) + (Heal ability penalties, ability damage, and negative levels done to yourself.)
- Mending Waters Style (4e Feat) + (Heal allies after close or area burst attack)
- Spring Bloom (3.5e Maneuver) + (Heal and protect your allies.)
- Death Blood (3.5e Equipment) + (Heal by negative energy and be harmed by positive energy. If you die, you become one of the undead...)