Mechanical Shinobi (3.5e Alternate Class Feature)
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Mechanical Shinobi
A mechanical shinobi has been grafted by a mysterious prosthetic, allowing them to perform strange and unusual feats. As they advance in level they hone their mastery of the device, becoming more and more apt with its uses.
Class: Ninja
Level: 1st, 4th, 6th
Replaces: Poison Use, Ninja Talents (4th, 6th)
Benefit: A mechanical shinobi gain the following class features:
Class Skills: A mechanical shinobi add Knowledge (Engineering) to her list of class skills.
Mysterious Mechanical Arm (Ex): A mechanical shinobi start the game with a mechanical arm, gaining the Mechanical Prosthetic Arm and Improved Unarmed Strike feat as bonus feats even if she does not meet the prerequisites.
This ability replaces poison use.
Smoke Bomb Mastery (Ex): A 4th level mechanical shinobi gains smoke bomb as ninja talents. At 6th level she gains a choking bomb as a ninja talent, even if she lacks poison bomb.
If she already had one of such talents, she instead gained another ninja talent she qualifies for.
This replaces the ninja talent gained at 4th and 6th level.
Back to Main Page → 3.5e Homebrew → Character Options → Alternate Class Features
Leziadv [Expand] |
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Author | Leziad + |
Class | Ninja + |
Identifier | 3.5e Alternate Class Feature + |
Rating | Undiscussed + |
Summary | A mechanical shinobi has been grafted by a mysterious prosthetic, allowing them to perform strange and unusual feats. As they advance in level they hone their mastery of the device, becoming more and more apt with its uses. + |
Title | Mechanical Shinobi + |