Multiclass (3.5e Feat Type)

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[Multiclass] Feat Type[edit]

Multiclass feats help mitigate the level-dependent penalties of multiclassing. Similar feats have been written by WotC and published in other sources of material, but they are not generally given this feat type.


Multiclass Feats

Feat Summary Prerequisites Balance Point
Adept of the Horological Mysteries Combine temporal adepts with time mages for doubletime action. Time Mage 1st, Temporal Adept 1st Very High
Always Learning While those of your profession generally have a thirst for the knowledge of other spells, when they turn away from this profession, they generally lose this interest; you, on the other hand keep researching these new and interesting uses for your magic. Expanded Learning High
Anointed Champion You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers. One Devoted Spirit maneuver, smite class feature Moderate
Arcanist Warlock Innate Spell, but for Warlock/Casters. Spellcraft 8 Ranks, ability to use least invocations, ability to cast arcane spells of 2nd level or higher, and either 1): Spell Mastery and Signature Spell (Prepared Arcane Caster), OR 2): Still Spell and Silent Spell (Spontaneous Arcane Caster) Very High
Ascetic Artist Combine your monk and bard levels into a seamless whole. Scaling unarmed strike progression, Inspire Courage +1 Moderate
Ascetic Initiator Monk and Tome of Battle base classes stack for Unarmed Strike and one ToB ability Improved Unarmed Strike and one of the following class features: Steely Resolve, Discipline Focus, Battle Clarity High
Ascetic Performer You combine your martial skills with your artistic prowess, balancing two apparent opposites. Improved Unarmed Strike, inspire courage +1
Ascetic Priest Level your unarmed strike damage and turn undead level at the same time. Monk level 1st, Turn Undead High
Ascetic Sage Combine monk and unarmed swordsage levels for a stronger, more skillful whole. 1st level monk, 1st level swordsageToB (unarmed variant) High
Ascetic Savant Monk and SwordsageToB levels stack for unarmed strike, speed bonus, quick to act. Improved Unarmed Strike, ability to add your Wisdom bonus to AC in light armor. High
Beshadowed Gate When you multiclass between Gate Knight and Shadowknife certain abilities keep advancing. Gate Knight 1st, Shadowknife 1st Very High
Bloodcloud Prodigy You have learned to mesh the twin paths of the Bloodcloud. Clouds of Blood, Eye Bleed High
Bloodspiller Oh how pretty that shade of red is... Bloodcloud Bleeder, Bleeding Cut, Clouds of Blood High
Bloodspiller, Greater Bloodspiller, Bloodcloud Bleeder, Character Level 8th High
Busy Multiclasser You can multiclass a lot without making you horrible at everything. Must have at least 3 levels in one base class and 1 level in another. Unquantifiable
Caster Training Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression. Caster level 5. Very High
Charismatic Blood You always thought your ancestors were different, you just didn't realize it involved dragons. Must be able to spontaneously cast arcane spells. High
Chivilrous Knight Your Knight levels and Paladin levels stack for the purposes of Knight's Challenge DCs, Lay on Hands, and special mount. You can use your lay on hands when protecting allies. Paladin level 3, Knight level 3 High
Chivilrous Mage Your Knight levels and Sorcerer levels stack for the purposes of Knight's Challenge DCs. You can sacrifice spell slots to improve some Knight class features. Your HP from sorcerer levels also increases. Sorcerer level 3, Knight's Challenge class feature High
Chivilrous Performer Your Knight levels and Bard levels stack for the purposes of Bardic music progression and Knight's Challenge DCs Bardic Music (Inspire Competence), Knight's Challenge class feature High
Chivilrous Rogue Your Knight levels and Rogue levels stack for the purposes of Sneak Attack damage and Knight's Challenge DCs Sneak Attack +2d6, Knight's Challenge class feature High
Congregate Monk Your monk and chorister levels stack for a bunch of stuff. Effective Monk level 1, Verse of Valor +1 Moderate
Continued Mind Enhancement Soulblade weapon enhancement continues to increase at half of normal rate while taking other classes. Mind Enhancement +1 Moderate
Continued Mind Enhancement, Rogue Balance Soulblade weapon enhancement continues to increase at normal rate while taking other classes. Mind Enhancement +1 High
Continued Training You continue training with one of your classes, even after you multiclass. None Unquantifiable
Cross-Style Training An exchange student, studier of more eclectic martial arts, or simply someone who feels a special bond with a specific weapon, you can use a non-traditional weapon at the same level of mastery as your peers. None Moderate
Daring Exile Ronin and SwashbucklerCW levels stack for Grace, dodge bonus, and Cheap Shot dice. Grace +1, Cheap Shot +2d6 High
Daring Minstrel Your bard and swashbuckler level stack for grace and spellcasting. Grace +1, Must be able to cast 1st level bard spells High
Daring Swordsman Swashbuckler and warblade levels stack for initiator level and grace. Battle clarity, grace +1. High
Dedicated Steed Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount. Special mount Low
Devoted Extremist Paladin and Soulborn level stack for Smite damage and Special mount progression Smite (any one alignment), Smite Opposition Moderate
Devoted Paladin Combine paladin and crusader levels for a stronger, devoted whole. 1st level paladin, 1st level crusaderToB High
Devoted Templar Crusader and paladin levels stack for initiator level and smite damage. Divine grace, steely resolve. High
Divine Stalker You have learned to meld together your sacred skills with those of the hidden blade to make yourself a truly terrible opponent. Sneak Attack +2d6, Turn Undead Very High
Draconic Occultist You decided to take the path of draconic magic from a peculiar angle. Ability to use dragonfire adept's and warlock's invocations.
Dragonblessed Commander You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies. 2 draconic auras, 1 minor marshal aura, 1 major marshal aura Moderate
Dragonblood Prodigy You can multiclass with sorcerer without completely boning yourself. Sorcerer 1st Very High
Dragonfire Secrets Your prowess in mixing eldritch arts and draconic powers improves. Ability to use breath effects and warlock's lesser invocations, Draconic Occultist.
Dual Classing A universally applicable multiclass feat. Two different base classes. Unquantifiable
Dualist Mage You can combine different divine and arcane when going into a prestige class. Must able to cast 2nd level arcane spells and 2nd level divine spell Very High
Eldritch Binder Combine binder and warlock for the purposes of eldritch blast damage and binding level. Eldritch Blast 1d6, Soul Binding High
Eldritch Dragon Combine your dragonfire adept and warlock levels for breath weapon and eldritch blast. Dragonfire Adept breath weapon 1d6, Eldritch Blast 1d6 Moderate
Eldritch Fist Combine monk and warlock levels to become the ultimate punchlock! Monk level 2nd and Warlock level 1st, or Monk level 1st and Warlock level 2nd High
Eldritch Thief Your sneak attack and eldritch blast stack together. Sneaky Blasts! Eldritch Blast 1d6, Sneak Attack 1d6 High
Esoteric Multiclasser You multiclass between classes like a lunatic. None High
Eternal Inheritor You, young elf, have inherited the weapon of a great elven warrior of an order known as the Eternal Blades. Legacy Apparition class feature, Blade Guide class feature, Elf Very High
Euphoric Blade Learning to meld the blade from within your soul with the tempestuous emotions of your mind, you learn to ride the high that comes from wielding your blade in order to manifest ever-greater powers. Psychic Strike, Surging Euphoria High
Extraordinary Mage You share your levels in your "mage" classes At least three levels in a "mage" class (Fire, Electric, Acid, Knowledge, Bloodcloud, Green) Very High
Extremist Ambusher Rogue and SoulbornMoI levels stack for Smite Opposition, Share Incarnum Defense, and Sneak Attack dice. Sneak Attack +2d6, Incarnum Defense High
Faithful Templar Cleric and crusader levels stack for turn undead, domain abilities, steely resolve. Ability to turn or rebuke undead, steely resolve. High
Fell Artisan You combine your knowledge of the Artificer's art with your dark magic. Eldritch Blast 2d6, Craft Reserve 60, Knowledge (Arcana) 6 ranks High
Fighting Caster You stack your caster level and fighter level together for stuff. Fighter Level 1 Moderate
Fist of the Forest Combine ranger and monk levels to make a pugilist protector of the forest. 2nd level monk, 2nd level ranger Moderate
Ghostwalker You've combined your Riftwalker and Cryptic training. Baleful Rift +1 [W], Unraveling Strike +1, Knowledge (The Planes) 7 ranks, Knowledge (Psionics) 7 ranks. Very High
Grimspirited Hairs You bound a grim spirit in your hairs, this allow you to channel the power of both worlds. Hairbinder 1st and Grim 1st, either Ghost or Vestige Bound Spirit High
Hero Of Legend You've chosen to write your own legends - Autobiography of a Hero. Bardic Music (Inspire Competence), Inspire Courage +1, Lay On Hands, Aura of Courage, Smite Alignment 1/day, Perform 6 Ranks, Heal 6 Ranks, Diplomacy 9 Ranks, Concentration 9 Ranks Very High
Hexing Binder You can tap into the power of the mysterious entities that are bound within you to strengthen your curses. Hexblade's curse, soul binding High
Hexing Knight You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time. Hexblade's curse, smite good High
Hexing Mage Your hexblade and wizard levels stack for the purposes of hexblade's curse and familiar benefits Hexblade's curse, ability to cast 2nd-level arcane spells High
Hexing Musician A multiclass feat for bard and hexblade. Bardis Music, Hexblade's Curse High
Holy Hunter Combine your paladin and ranger levels for the purposes of smite evil and favored enemy, and combine your animal companion with your paladin mount benefits. Either Paladin 1st and Ranger 2nd, or Paladin 2nd and Ranger 1st. High
Honorable Extremist Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage. Knight’s Challenge, Smite Opposition Moderate
Incarnum Occultist Eldritch powers and the force of souls surge through your body and spirit. Ability to shape soulmelds, Chakra Bind, Eldritch Blast High
Initiator of the Gate Combine Gate Knight and an initiator class, gaining benefits from both. Four martial maneuvers, 2 sacrifices known High
Jade Phoenix Inheritor You have inherited the weapon of an arcane warrior, one of the thirteen Jade Phoenix Magi, because you are the current incarnation of that Mage. Legacy Apparition class feature, Mystic Phoenix Stance Very High
Knight of Wrath Stacks your level of barbarian and evil paladin for the purpose of advancing damage reduction, rage, smite good and deadly touch. Smite Good 1/day, ability to Rage High
LA Progression Your level adjustment dice stack with one of your base class for the purpose of determining level-dependent abilities. Must have one or more level adjustment dice and one class level Unquantifiable
Martial Extremist Fighter and Soulborn level stack for Smite damage and for fighter feat qualification. Incarnum Defense, Weapon Specialization (Any). Moderate
Martial Rogue Mix Fighter and Rogue for the purpose of sneak attack, fighter level, and bonus feats. Fighter level 3, 2d6 Sneak Attack High
Maximum Gär Go full badass, and do things that should be magical just by bitch-whipping physics. Forsaker Level 6th, Way of the Walker Level 1st Very High
Monastic Adept You are best monk. At least 3 level in the monk class or variant. Unquantifiable
Monastic Focus Another class advances stunning fist as if monk. Counts as Monastic Training for pre-reqs. Stunning Fist Low
Monastic Gestalt Add your monk levels and another class together to determine level-dependent benefits. Monk 1st Moderate
Monastic Knife Use a mind blade in conjunction with monk fighting techniques Form Mind Blade, Shape Mind Blade, Stunning Fist, Improved Unarmed Strike High
Moral Extremist Incarnate and Soulborn level stack for Incarnum radiance use and Smite use. Incarnum defenseMoI, incarnum radianceMoI Moderate
Moral Outlaw Incarnate and Rogue level stack Incarnum radiance and Trap sense. Gain new class skill for Incarnate and Rogue level. Incarnum radiance, Sneak Attack +1d6. Low
Moral Performer Bard and Incarnate level stack for Inspire courage and Incarnum Radiance bonus. Bardic Music, Incarnum radiance. Moderate
Multi-Caster You can cast from another spell list, at a reduced rate of growth. Two classes with different class spell lists, caster level 3rd Very High
Multiclass Progression Stack two classes together for the purpose of determining class features with some limitations. Must have at least one level in two classes. Unquantifiable
Multiclasser You multiclass like a madman. None High
Outlaw Druggist You combine Chemist and Rogue for the determining some class features. Discovery class feature, Sneak Attack +2d6 High
Outlaw Hunter Rogue and Ranger levels stack for Favored Enemy bonuses and Sneak Attack damage dice Favored Enemy, Sneak Attack +2d6 High
Paragon Multiclassing You multiclassing with racial paragon classes extremely well. None Very High
Practiced Combatant You are able to keep up with your martial training even when you diversify your studies. None High
Practiced Initiator Your Initiator Level rises by 4, up to the limit of your HD Must have at least 1 level in a class that grants Maneuvers or have taken the Martial Study feat. High
Practiced Invoker Choose an invoking class that you possess. Your invocations from that class are more powerful. Least invocations, Spellcraft 4 ranks High
Practiced Multiclasser Two of your class features stack with your levels in another class. At least two levels in two base classes, 15+ in two ability scores Unquantifiable
Practiced Psionics After learning a few new tricks, you've redoubled your efforts to master your manifesting. Ability to manifest powers, power point reserve High
Practiced Spellcasting Increase your spellcasting level by 1. Ability to cast spells. High
Practiced Transmogrify You practiced your ability to turn into stuff. Transmogrify (least shape) Very High
Practiced Turner Turn/Rebuke level increases by four, to maximum of Hit Die. Turn or Rebuke level. Moderate
Prestigious Progression Choose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features. None Very High
Psi-Ki Fist Stunning Fist, must have a psionic power point pool Moderate
Psionic Brute You have learned to control your anger, harnessing the psychic potential of your rage, and manipulating the flow of adrenaline in your body, at your choosing. Rage 2/day, a power point reserve. High
Psyblade While most soulknives are psionic in nature, you have learned to delve more deeply into the psychic powers within your mind when compared to most soulknives. Psychic Strike, Psychic Warrior 3 High
Psychic Swordsman Psychic warrior and warblade levels stack for initiator and manifester level. Weapon Aptitude High
Raging Hunter Combine barbarian with ranger for a furious defender of the wild! Favored Enemy, Rage 1/day High
Redistribution of Features You can use class features to gain access to forces that lie beyond your capabilities as a multiclasser. at least 3 levels in one base class and 3 levels in another High
Sagacious Outlaw Rogue and swordsage levels stack for initiator level, quick to act, sneak attack. Sneak Attack +2d6 as a class feature, Trap Sense +1, one Shadow Hand stance. High
Sage Stalker Ninja and Swordsage levels stack for some purposes Discipline Focus (Weapon Focus) in Shadow Hand discipline, Sudden Strike 1d6 High
Shadow Pact You have learned to combine your two dark and insidious methods of power into a whole. Ability to use 2nd-level Mysteries; Eldritch Blast 2d6; Ability to use Least invocations; Knowledge (The Planes) 9 ranks. High
Shapeshifter Extraordinaire Transmogrifier and Shape Eater become one class. One level in Transmogrifier, one level in Shape Eater.
Soulsage Combine soulknife and swordsage levels for a stronger, more versitile whole. 1st level soulknife, 1st level swordsageToB High
Stalking Ambusher Rogue and Ranger levels stack to determine your Trap Sense and to increase your effective druid level as well as your spellcasting ability. Outlaw Hunter, Trap sense +1 and Combat style. Moderate
Sublime Practice Multiclass Initiator level increase. BAB +3, One Maneuver Unquantifiable
Sublime Progression Stack two classes together for the purpose of determining maneuvers and stances. Must have at least two levels in an initiator class High
Sublime Soulknife Mind blade is discipline weapon, soulknife levels increase initiator level. Blade meditation (any), mind blade. Moderate
Supernatural Homunculus You infuse your most accomplished creation with eldritch and occult forces. Craft Homunculus, Supernatural Maker.
Supernatural Maker You infuse your creations with eldritch power, building yourself a path still unexplored. Craft homunculus, Deceive item.
Swift Fencer ScoutCAdv and SwashbucklerCW levels stack for Grace, dodge bonus, and skirmish. Grace +1, Skirmish (+1d6, +1 AC) High
Swift Outlaw Rogue and ScoutCAdv levels stack for Battle Fortitude, Fast Movement and Sneak Attack damage dice Battle Fortitude +1, Sneak Attack +2d6 High
Swift Warrior ScoutCAdv and Fighter levels stack for skirmish bonuses and feats. Weapon Specialization, Skirmish +1d6 High
Thieving Sage Spellthief and swordsage levels stack for sneak attack and steal spell. Discipline focus, steal spell High
Thieving Warden Rogue and Ranger levels stack to determine your Rogue Special abilities and your spellcasting ability as a ranger. Outlaw Hunter, Stalking Ambusher, ability to cast 1st-level ranger spells, Sneak attack +3d6. High
Timevoid You've spent hours in nontime training yourself to react even in heavy armor, and utilizing your control over time to warp your hungry Gate. Temporal Strike +1, Dark Blow, Endurance High
Tormentor Of Souls You have learned to store copies of souls in trinkets, and how to stab voodoo dolls. Time to combine the two. Summon Ba, Voodoo Curse, Spellcraft 9 Ranks Very High
Totemic Explorer You are an expert in tracking and pathfinding, with a penchant for mysticism. Skirmish, Totem Chakra Bind
Totemic Hunter Your meldshaping abilities help your hunt in innovative ways. Favored Enemy, Totem Chakra Bind
Wandering Tinker One feat for all your Bardtificer needs. Inspire Competence, Crafting Reserve 60, Knowledge (Arcana) 9 ranks, Use Magic Device 9 ranks. High
Witch Knight Training You're a master at pulling sharp, pointy things, lasers and eldritch nightmares out of seemingly nowhere. Concentration 9 Ranks, BAB +3, Ability to shape a Mind Blade, Ability to cast Least invocations. High
Witch-Paladin You stack your paladin and warlock level together, it fun. Aura of Resolve (or Debilating Aura or Aura of Despair), Eldritch Blast, capable of using least invocations.|| High
Wrath of the Bloody Mist Your rage demands the whole world be painted red. Seeing Red, Rage 2/day, Violent Mist +1d6 High

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SummaryMulticlass feats help mitigate the level-dependent penalties of multiclassing. +