Mutant Arm (3.5e Feat)
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Mutant Arm [General]
Prerequisites: Black Disciple or Dark Brand or Willing DeformityEEBenefit: Upon taking this feat choose one of your arms, this arm is your mutant arm and become deformed and misshapen. As a move action you may enlarge your mutant arm, or return it to its regular size.
When enlarged you cannot use your arm for tasks which require precision, such as manipulating objects or casting spells. You can still attack or wield weapons with the arm, alongside climbing, smashing or grabbing. When enlarged, you can use your mutant arm to wield normally two-handed weapons one-handed, or wield a light or one-handed weapon made for a creature one size larger, both without penalties. Any unarmed strike made with your enlarged mutant arm deals damage as if it was one size category larger. Finally while enlarged, your mutant arm grants you a +2 size bonus on Strength.
Your mutant arm is misshapen and unsuitable for menial tasks, all Dexterity-based skill checks made with it takes a –4 penalty. This penalty is reduced to –2 if you use both of your arms for the task.
Special: You may take this feat as a [Deformity] feat or as a [Vile] feat.
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Article Balance | Very High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Black Disciple or Dark Brand or Willing DeformityEE + |
Rating | Unrated + |
Summary | Through dark infusion you turn one of your arms into a monstrous abomination. + |
Title | Mutant Arm + |
Type | General + |