Obscuration (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ganteka Future (talk)
Date Created: 2 April 2009
Status: 16 January 2014: v2.0
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Obscuration [Racial] Prerequisites: Aberration, Construct, Elemental, Fey or Outsider typeBenefit: You gain the Obscuration supernatural ability. Special: You cannot suppress this ability by will nor can it be dispelled.

Obscuration (Su): You are difficult to detect by Divination spells (such as clairaudience/clairvoyance, locate object, and "detect" spells). This supernatural nondetection also prevents location by such magic items as crystal balls. The caster of a divination attempted against you must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your ECL. This effect wards your gear as well (up to a maximum load).



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorGanteka Future +
Identifier3.5e Feat +
PrerequisiteAberration +, Construct +, Elemental + and Fey or Outsider type +
Rated BySkyrock +
RatingRating Pending +
SummaryYou gain supernatural nondetection protection against divinations. +
TitleObscuration +
TypeRacial +