Overheat Weapon (3.5e Maneuver)
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| Golem Heart (Strike) | |
| Level: | 1 |
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| Prerequisite: | Golem Heart Focus |
| Initiation Action: | Standard |
| Range: | Melee attack |
| Target: | One Creature |
| Duration: | 3 rounds or until discharged, see text |
Make a single melee attack with a selected weapon, which gain an additional +1d4 fire damage. For the next three rounds the weapon continues to deal +1d4 fire damage on all attacks with this weapon. Each successful hit causes the weapon to go from dull red, to glowing as a candle, to glowing as a torch on a third successful hit. At any point as part of an attack you can discharge this effect to gain a burst of fire damage: 1d6 on one charge, 2d6 on two charges, and 3d6 on three charges.
Once the effect is discharged or the duration ends, this maneuver's effect ends. This is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Golem Heart
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