Planar Rift (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 2-25-11
Status: Complete
Editing: Clarity edits only please
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Planar Rift
Devoted Spirit (Strike)
Level: 5
Prerequisite: Two Devoted Spirit maneuvers
Initiation Action: See Text
Range: See Text
Targets: One Creature or One Creature/2 levels; see text
Duration: Instantaneous
Saving Throw: Will negates

Your slash not only tore a hole in the devil's skin, but into the fabric of space itself. With a sickening rip sound, the devil seemed to implode, blasted back to Baator.

You may use this maneuver in two different ways. In its basic form you make one melee attack as a standard action against any extraplanar creature. You deal normal damage and the opponent must make a Will save or be sent back to their home plane as if using banishment. Like the spell, the DC rises if you have objects which are anathema to the creature being banished. Non-extraplanar creatures have no effect beyond normal damage.

Alternatively you can use this maneuver to plane shift as the spell. It takes one full-round action, and after using this maneuver you cannot use the travel function again for 1 hour, or risk a 50% chance of getting sent to a random plane.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDevoted Spirit


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDevoted Spirit +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryDismiss an outsider back to their home plane, or travel the planes yourself. +
TitlePlanar Rift +
TypeStrike +