Planar Soulbind (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 3-12-20
Status: 光復香港,時代革命
Editing: Clarity edits only please
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Planar Soulbind
Conjuration (Summoning) [Chaotic, Evil, Good, Lawful]
Level: Cleric 6
Components: V, S, M
Casting time: 10 minutes
Range: Close (25 ft + 5 ft/level)
Target: One willing creature
Duration: 1 day/level; see text
Saving Throw: Will negates (harmless)
Spell Resistance: No

If you are going to convince the king to your side, you're going to need to be much more charismatic. You need help, supernatural help. Fortunately, you happen to have a succubus on speed dial.

When you cast this spell you partially summon an extraplanar outsider before you akin to planar ally or planar binding, but with no need for a magic circle as they are only present as a spiritual projection. You can bind an outsider with CR up to your caster level -4, at which point you may haggle with it and make an opposed Charisma check in order to establish a good deal. The cost of most deals is an amount of wealth (as part of the material component) and a request of one minor action or behavior to be performed during the binding associated with the nature of the spirit. For example, an angel of mercy may wish you to help the sick and wounded, and a demon of destruction may request you break some item of 50 gp value or more. They also request at least one behavior to avoid, effectively a code of conduct that must be followed lest the binder suffer penalties. Beating the Charisma check by 5 or more can reduce the costs, or failing by 5 or more increase the costs, but never more than 200% cost or 50% cost. At any point the binder can dismiss the spell and return the spirit without completing the deal.

On completing the deal, the spirit binds to the willing target of the spell and inhabits their body, often coming with a small alteration in appearance associated with their outsider selves. While bound the target may speak with the bound spirit telepathically, who experiences what they experience, and may substitute the spirit's ability scores in place of their own for the purposes of ability checks and skill checks and may use your skill ranks or theirs, whichever is better. You count as a member of your original race as well as the bound spirit when beneficial. You radiate an aura as the spirit (such as radiating chaos and evil). They also gain three abilities from their spirit up to the maximum permitted below, assuming that the spirit has these capabilities.

  • Burrow Speed: Up to your land speed.
  • Damage Reduction: Up to DR equal to 1/2 your caster level.
  • Fly Speed: Up to twice your land speed.
  • Immunity: Choose one status (such as immunity to poison). You become immune to this status.
  • Natural Armor: Up to +1 natural armor every 3 caster levels you have.
  • Natural Weapons: Any one (or pair, such as with claws) dealing damage sized as the original spirit.
  • Resistances (any one): Up to your caster level. Treat energy immunity as resistance up to your maximum limit.
  • Swim Speed: Up to twice your land speed.
  • Telepathy
  • Visual Senses: Darkvision, Low-Light Vision, and See in Darkness.

Some effects of the bind may summon additional and more obvious body modifications, such as gaining wings to grant the user a fly speed or a tail for a sting attack.

While the target is bound to the spirit they are considered a summoned creature for the purpose of interacting with spells and effects, and the binding is suppressed but not removed in an antimagic field. Effects that banish spirit can end this spell. If the target performs an act directly opposed to the bound spirit, the spirit can punish them with a -4 penalty to all d20 rolls for as long as they deem necessary. These penalties usually are lifted once the spirit is appeased.

At any point you can choose to end the bind prematurely. This summons the spirit as if you had cast summon monster, and the spirit lasts for 10 minutes before disappearing naturally. During this time you have no direct control over the spirit but the spirit is not permitted to attack you and generally accepts your commands as if friendly, or at least indifferent if previously offended.

A creature can only benefit from a single planar soulbind at a time.

Material Component: 100 gp per CR in various sacrificial trinkets and offerings.

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Eiji-kun's Homebrew (5417 Articles)
Article BalanceUnquantifiable +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorChaotic +, Evil +, Good + and Lawful +
Identifier3.5e Spell +
LevelCleric 6 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolSummoning +
SummaryCall and bind an extraplanar spirit to your aid and bind it to a creature. The host benefits from the spirit, and gains their support and advice for the duration. +
TitlePlanar Soulbind +