Powertool Gadget (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Powertool Gadget
Crazy Gadget (Strike)
Level: 6
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Full attack action
Range: Melee attack
Target: One creature or object
Duration: Instantenous
Saving Throw: None

I have no idea what this is, but it looks dangerous.

As part of this attack you can temporarily switch out whatever items are in your hands for the powertool gadget, a complex two-handed machine of uncertain purpose but great destructive potential. Make an attack roll, on a successful attack you deal 1d8 points of simultaneous bludgeoning, piercing, and slashing damage per level. You ignore all material based DR and DR/magic and ignore hardness less than 20. It can make critical hits against Constructs and corporeal Undead. If used against a wall it is capable of drilling through a wall leaving a tunnel of your size up and moving up to half your normal movement speed, as long as it is capable of breaching its hardness.

You can choose to render any object (or I suppose any corpse) down to its base components which are ejected out of separate vents. The machine breaks apart after the attack is made and your original items may return to your hands.


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Eiji-kun's Homebrew (5628 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryYou switch out your weapon for a complex device of blades, drills, and hammers that destroys things in front of you. +
TitlePowertool Gadget +
TypeStrike +