Practice Field (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Havvy (talk)
Date Created: August 6th, 2010
Status: First Draft
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Nonlethal Field
Abjuration
Level: Bard 1, Cleric 2, Paladin 1, Sorcerer/Wizard 3
Components: V, S
Casting time: 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5ft/level radius sphere
Duration: 10 minutes/level
Saving Throw: None (harmless)
Spell Resistance: No (harmless)

Watching in the stands, you are ready for the magical duel to begin. A performer comes out, and you hear instruments playing her a royal tune. She dances for awhile swinging her body gracefully to the melody of the tune. Right at the end she performs a jumping move, jumping extraordinarily high, and casts this spell. At the top of her jump, a sphere erupts above her, and extends to take the size of the field.

You create a sphere that has a maximum radius of 5 feet per caster level, though you may voluntarily lower its radius. In that sphere, any creature may choose to make its attacks deal nonlethal damage.

This spell can be made permanent via the Permanency spell. It costs 1000 experience points and you must have a minimum caster level of 10 to do so.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard


Havvy's Homebrew (191 Articles)
Havvyv
Article BalanceVery High +
AuthorHavvy +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 1 +, Cleric 2 +, Paladin 1 + and Sorcerer/Wizard 3 +
RangeClose +
RatingUnrated +
SchoolAbjuration +
SummaryCreate sphere that allows creatures to deal nonlethal damage. +
TitlePractice Field +