Pseudo-Suicide Pill (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rate this article
Discuss this article

Pseudo-Suicide Pill
Crazy Gadget (Counter)
Level: 2
Prerequisite: Needs one Crazy Gadget maneuver
Initiation Action: Immediate
Range: Personal
Target: Self
Duration: 1 minute/level or until discharged
Saving Throw: None

You fall down dead, clearly the dagger was far more effective than anyone could imagine.

Used as a ruse, you fall prone and seem to die. A Sense Motive check (if observed initiating) or a Heal check against DC 10 + your initiator level can detect the ruse. You are fully aware of your surroundings even if your eyes are closed, and holding your breath lasts twice as long. While not actually dead, you do gain a +4 alchemical bonus to Fortitude and Will saves while "dead".

Creatures which assume you are dead are flatfooted for 1 round to you when you act. Pulling this off more than once an encounter or against a foe that expects it is difficult, the DC of your check decreases by 10. The DC decreases by 10 if there seems to be no cause to your death as well.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesCrazy Gadget

Eiji-kun's Homebrew (5202 Articles)
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryKill yourself, but not really. This can trick creatures into thinking you are dead. +
TitlePseudo-Suicide Pill +
TypeCounter +