Pseudo-Suicide Pill (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Pseudo-Suicide Pill
Crazy Gadget (Counter)
Level: 2
Prerequisite: Needs one Crazy Gadget maneuver
Initiation Action: Immediate
Range: Personal
Target: Self
Duration: 1 minute/level or until discharged
Saving Throw: None

You fall down dead, clearly the dagger was far more effective than anyone could imagine.

Used as a ruse, you fall prone and seem to die. A Sense Motive check (if observed initiating) or a Heal check against DC 10 + your initiator level can detect the ruse. You are fully aware of your surroundings even if your eyes are closed, and holding your breath lasts twice as long. While not actually dead, you do gain a +4 alchemical bonus to Fortitude and Will saves while "dead".

Creatures which assume you are dead are flatfooted for 1 round to you when you act. Pulling this off more than once an encounter or against a foe that expects it is difficult, the DC of your check decreases by 10. The DC decreases by 10 if there seems to be no cause to your death as well.


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Eiji-kun's Homebrew (4985 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryKill yourself, but not really. This can trick creatures into thinking you are dead. +
TitlePseudo-Suicide Pill +
TypeCounter +