Psycho Killer (3.5e Feat)

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Author: Leziad (talk)
Date Created: 31st October 2014
Status: Finished
Editing: Clarity edits only please
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Psycho Killer [Tactical] Prerequisites: Bab +3, evil alignment, Weapon Focus with at least on the following: battle shears, dagger, great cleaver, industrial chainsaw, flayknife or woodcutter axe.Benefit: While wielding a battle shears, dagger, great cleaver, industrial chainsaw, flayknife or woodcutter axe you gain access to the following tactical maneuvers:

Kill for Fun: If you kill a creature of the humanoid type you gain a +4 moral bonus on attack and damage rolls for 1 minute, this bonus decrease for each point of CR it is below your ECL (to a minimum of 1).

Killing Surprise: You are extremely deadly in early confrontations, the first attack you make during the first round (surprise or otherwise) of a combat deals an additional 1d6 point of damage per point of BAB you have. The damage increases to 1d8 per point of base attack bonus if the creature was unaware of your presence or unaware you were an enemy.

Frantic Attack: Successive attacks against the same target deal +2 additional damage for each attack that hits in the round.

STAB! STAB! STAB!: This tactical maneuver can only be used with a single one-handed or light piercing weapon. You can make twice the amount of attacks granted by your base attack bonus (including during a standard action, for two attacks, or as many as eight during a full-attack action) against creatures with one or more of the following status effects: clumsy cowering, dazed, entangled, fascinated, panicked ot stunned.

Surprise Shanking: You can make an attack as an immediate action against creatures unaware that you are an enemy, and you can make an two attacks if the creature's attitude was friendly or better.

Hack Into Pieces: This tactical maneuver can only be used with a weapon that deals slashing damage. On a natural 20 you may attempt to make a second critical hit confirmation. If this second confirmation is successful, you remove a limb of your choice (such as an arm or leg, but not the head), dealing 1d4 Constitution damage and applying appropriate penalties for the lost limb. If the second confirmation was a natural 20, you can choose to remove the head instead. If your weapon already had limb removing capacities, after you successfully remove a limb you may attempt to remove a second limb as an immediate action, following the normal rules for doing so.



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Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBab +3 +, evil alignment +, Weapon Focus with at least on the following: battle shears +, dagger +, great cleaver +, industrial chainsaw + and flayknife or woodcutter axe. +
Rated BySpanambula +
RatingRating Pending +
SummaryYou are a psychotic killer. +
TitlePsycho Killer +
TypeTactical +