Psychotherapeutic Healing (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 6-17-18
Status: Complete
Editing: Clarity edits only please
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Psychotherapeutic Healing
Telepathy [Mind-Affecting]
Level: Psion/Wilder 2
Display: Olfactory
Manifesting Time: 1 standard action
Range: Touch
Target: One creature
Duration: 1 minute
Saving Throw: Will negates (harmless)
Power Resistance: Yes
Power Points: 3


You "cure" a creature, but the healing is almost all in their mind. They recover 15 hp immediately. At the end of the duration they lose the same amount of hp they gained -1, leaving them with a 1 hp gain due to the placebo effect.

Alternatively you can forgo the hp recovery and instead cure the following conditions for the duration: Dazzled, Fatigued, or Sickened. At the end of the duration, the condition returns continuing its normal duration.

This is not positive energy, but must work on a creature subject to mind-affecting effects.

Augment: You can augment this power in the following ways.

  1. For each additional power point spent, the healing increases by 5, and the amount you are left at expiration is +1 higher.
  2. If you spend 2 additional power points, you can increase the range to Close (25 ft + 5 ft/level).
  3. If you spend 4 additional power points, can instead relieve these conditions: Exhausted, Nauseated, Pain Effects, or Poisoned.
  4. If you spend 6 additional power points, can instead relieve these conditions: Ability Damage, Ability Penalties, or Negative Levels.
  5. For each additional power point spent, the duration increases by 1 minute.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorMind-Affecting +
DisciplineTelepathy +
Identifier3.5e Power +
LevelPsion/Wilder 2 +
Rated ByLeziad +, Foxwarrior + and Franken Kesey +
RatingRating Pending +
SummaryHeal hp and cure status effects... to a point. It's all in your mind. +
TitlePsychotherapeutic Healing +