Quick Disable (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Quick Disable
Crazy Gadget (Strike)
Level: 2
Prerequisite: Needs one Crazy Gadget maneuver
Initiation Action: Standard
Range: Melee attack or Touch
Target: One object
Duration: Instantaneous
Saving Throw: None

Concussive maintenance works in reverse too!

You can make a Disable Device check and if successful complete it as a standard action regardless of complexity of the device, but unless the full time is taken it will return to normal function after 2d4 rounds.

Alternatively you can make a disable device check as part of a melee attack at -4 penalty to attack. You must have one hand free when making this attack. This provokes an attack of opportunity unless you can sunder without provoking, but does not stop the effects of the attack or the maneuver. If successful you can disable any attended weapon or object of complexity of a crossbow or greater for 1d4 rounds. The target can restore function with an opposed Disable Device or appropriate Craft check to return function normally as a standard action.


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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryImmediately disable a device, or disable a device being operated by another to briefly jam it. +
TitleQuick Disable +
TypeStrike +