Razor Grass (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 05/06/2022
Status: Complete
Editing: Clarity edits only please
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Razor Grass
Conjuration (Creation) / Transmutation [Plant]
Level: Druid 1, Ranger 2
Components: V, S, M
Casting time: 1 standard action
Range: 25 ft + 5 ft x 2 levels (7,5 meters + 1,5 meters)
Area: Four 5 ft squares (1,5 mt)
Duration: 1 minute {D}
Saving Throw: None
Spell Resistance: No

Choose four adjacent squares within range. These squares sprout grass as sharp as a razor, that deals 1d4 of piercing and slashing damage and acts as caltrops, using your caster level as attack bonus. In this case it counts as a Conjuration (Creation) spell, but the terrain must be able to support living grass.

If you cast this spell on already existing grass it counts as a Transmutation spell instead, but otherwise it works the same.

Material Component: A bunch of seeds (only for the Conjuration version)

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the bluez in the dungeon's Homebrew (698 Articles)
the bluez in the dungeonv
Article BalanceModerate +
Authorthe bluez in the dungeon +
ComponentV +, S + and M +
DescriptorPlant +
Identifier3.5e Spell +
LevelDruid 1 + and Ranger 2 +
RangeOther +
RatingUndiscussed +
SchoolConjuration + and Transmutation +
SubschoolCreation +
SummarySharpen and harden mundane grass. +
TitleRazor Grass +