Realm of Shifting Frost (3.5e Invocation)

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Author: Eiji-kun (talk)
Date Created: 1-12-19
Status: Complete
Editing: Clarity edits only please
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Realm of Shifting Frost
Warlock Dark; 8th

By manipulating ice and snow you redefine and restructure the surrounding area. Everything within a 100 ft cube can have ice and snow built on the terrain forming walls, buildings, slopes, and other structures within the limits of mirage arcana (though it can only add to terrain, not subtract). The terrain can be slick like grease or have normal traction, and acts like wall of ice for the purposes of breaking through and the consequences of doing so. At any point you can cast it again to redefine a new terrain. The ice terrain lasts until melted, and you can only have one instance active at a time (new instances dismiss the old one).

If you increase the casting time of your invocation to 1 hour, the terrain you produce will not melt naturally and becomes Permanent duration. You can have as many permanent structures as you want.

In addition, you can use this to make items as if using major creation, forming objects out of normal ice, blue iceFrostburn, or stygian ice. You may need to make a Craft check to make certain complex items. You can have up to your Charisma modifier in objects active at any one time. You never take cold damage or other penalties from any of your invocation's creations.


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Eiji-kun's Homebrew (5607 Articles)
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Article BalanceUnquantifiable +
AuthorEiji-kun +
Identifier3.5e Invocation +
LevelWarlock Dark +
RatingUndiscussed +
SummaryCreate structures and redefine the terrain as you see fit with constructions of ice and snow. +
TitleRealm of Shifting Frost +