Rod of Rhythm (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 1-29-20
Status: Complete
Editing: Mechanical changes on Talk
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Rod of Rhythm[edit]

Rod of Rhythm
Price: 8,305 gp
Body Slot: Held
Caster Level: 9th
Aura: Moderate Evocation
Activation: Use-activated and Standard
Weight: 8

A wooden rod with a rounded tip, it is actually two rods stuck together which may be separated and dual wielded. Striking surfaces induces vibrations that weaken structures and creatures alike.

The rod of rhythm acts as a masterwork light mace, but as a free action you can split it into two light maces with identical weapon enhancements as if it had the Paired enhancement. Re-attaching the sticks is also a free action, but you can only pull apart or stick together once per round. Beyond its use as a beatstick, it provides the following magical effects, all which produce noise and give a -20 penalty to Move Silently checks for as long as they last.

Air Drums: You can use these sticks on air, as if you were using drums. This allows you to play drums even without carrying drums around.

Bad Vibrations: To use this ability you must be using both sticks at once. When in your melee reach, make a Perform (Percussion) check as a standard action of DC 10 for unattended objects, or DC equal to a creature's AC + 10. You wail upon the object or creature, reducing an objects hardness or a creature's DR by half for 1 round. Attended objects cannot be targeted. This does not provoke attacks of opportunity.

Cymbal Crash: To use this ability you must be using the stick as a unified whole. Make a single touch attack as a standard action, and you can channel any [Sonic] spell with a cast time of a standard action or less within it (provoking for casting as normal). The spell in question is altered to only affect the single target, and acts as a weapon-like touch spell. If no spell is cast through it, it instead deals 1d6 sonic damage + any weapon enhancements, and on a natural 20 it deafens for 5 rounds.

Marching Band: As a standard action you begin a performance (DC 15 Perform Percussion check) that you can maintain as a free action. You and all allies in a 60 ft radius match speed with the highest ally, but only for the purpose of overland movement (and it does not grant a speed a creature does not already have). When used in combat, any time a creature would be slowed from difficult terrain or caltrop wounds the speed reduction is to a minimum of 2/3rd instead of 1/2. If a creature would be reduced to a speed of 5 ft, they instead have a speed of 1/4th normal or 10 ft, whichever is higher. This can be used in either form, and you cannot employ any other rod effects until you cease using this performance.

This rod counts as a masterwork tool for Perform (percussion) checks. You can still perform somatic components if your hands are wielding this rod.

Prerequisites: Craft Rod, create sound, shatter.
Cost to Create: 4,305 gp, 320 EXP, 8 days.



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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
AuthorEiji-kun +
Body SlotHeld +
Cost8,305 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThis rod, sometimes a pair of rods, not only makes a fair beatstick but employs the power of rhythm in combat. +
TitleRod of Rhythm +