Self-Detonate (3.5e Feat)

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Author: Leziad (talk)
Date Created: 13th September 2017
Status: Finished
Editing: Clarity edits only please
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Self-Detonate [Racial] The energy core of Replicants can be extremely unstable. If mishandled it can unleash a great wave of magical energy. Some replicants have weaponized this apparent design flaw as a powerful self-destruct mechanism.Prerequisites: Replicant, 7 HDsBenefit: You gain a Death Throe which activate upon being destroyed as an immediate action. You may choose between a concentrated explosion or a large explosion, the death throw start at 1d10 typeless damage per character level in a 10-feet radius spread. You may increase the size of the explosion by 10 feet, but you decrease the damage by one dice category. A successful Reflex save (DC 10 + 1/2 Character level + your Structural Integrity) halves the damage.

Unlike a regular Death throe you may self-detonate as a full-round action without necessarily destroying yourself. Upon doing so you may make an immediate grapple attempt as part of the action which is resolved as a normal grapple attempt. When you self-detonate you and any creature in your square take 50% extra damage from the explosion and are not allowed a Reflex save to halves the damage. Once triggered this way you cannot self-detonate again for 1 hour.

If the death throe result from or in your destruction, it deal half damage to both your body and equipment. It should be noted that both uses of the death throes are supernatural abilities.



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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteReplicant + and 7 HDs +
RatingUndiscussed +
SummaryYou gain +
TitleSelf-Detonate +
TypeRacial +