Setting Sun Suplex (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: July 22, 2011
Status: Complete
Editing: Clarity edits only please
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Setting Sun Suplex
Setting Sun (Strike)
Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous

Gripping your opponent by the scruff of his neck, you forcefully wrest him above your head and, after he hangs precariously in midair for a moment, send him crashing back to the turf.

For the purposes of this maneuver and any other Setting Sun maneuver that involves grappling, the initiator makes an attack roll against a DC equal to the target’s touch AC + their Base Attack Bonus (as per the Grab On attack option described in Races of War).

As the first part of this maneuver, the user initiates a grapple in the method described above. If successful, they use the opponent’s own size and momentum to swing them overhead and slamming back into the ground. In addition to causing the two of your to switch spaces and the target being knocked prone, they also take 1d6 plus 1 per initiator level.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun

ThunderGod Cid's Homebrew (372 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level1 +
Rated ByEiji-kun +
RatingRating Pending +
SummaryGrab on to opponent, throw them to the ground over your head and knock them prone. +
TitleSetting Sun Suplex +
TypeStrike +