Solar Mage (3.5e Feat)

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Author: the bluez in the dungeon (talk)
Date Created: 19/07/2021
Status: Complete
Editing: Clarity edits only please
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Solar Mage [General] You have been blessed by your deity with the ability to pull magic directly from the sunlight to empower your spells. You are also probably well tanned.Prerequisites: Ability to cast 2nd level arcane spells, worshiper of a solar deity.Benefit: While in direct sunlight (meaning you must have direct line of sight with the sun) your Fire and Light spells that successfully affect a target may, at your option, blind them for one round. If your Fire or Light spells already blind their targets, increase the blindness duration by 1 unit. You never suffer your own blinding effect.

In addition, you may empower your spells when in direct sunlight, at the cost of overheating:

  • At your option, your Fire and Light spells may deal +2 damage per damage die. By doing so, you suffer one point of non-lethal damage per spell level. This non-lethal damage may be healed, in addition to normal care, only with proper hydration: you need spells that cure dehydration or an Heal check with a proper amount of water and time.
  • At your option, you may transform half the damage of a Fire or Light spell in divine damage, allowing it to overcome energy resistance. By doing so, you suffer one point of non-lethal damage per spell level and two levels of spellstrain. These conditions may be healed only with proper hydration, as above explained, in addition to normal care.

You are never fatigued by this kind of dehydration, but immunity to non-lethal damage or dessication doesn't apply to these effects.

The spellstrain levels you gain while using this ability don't hinder the benefits of this feat, meaning that they don't count while using this feat's abilities. Special: This feat may be reflavoured for divine casters, changing just the requirements, or expanded to something like Celestial Caster, working with direct line of sight with the open sky in general.


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the bluez in the dungeon's Homebrew (740 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteAbility to cast 2nd level arcane spells + and worshiper of a solar deity. +
RatingUndiscussed +
SummaryYou manipulate the power of the sun to greatly enhance your spells. +
TitleSolar Mage +
TypeGeneral +