Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Psionic Energy Surge (3.5e Feat) + (Must be able to manifest one ''energy'' power (such as [[SRD:Energy Ray|''energy ray'']]).)
- Relentless Combo Surge (3.5e Feat) + (Must be able to perform a [[Surge Fighter (3.5e Class)#Combat Surge|combat surge]])
- Chain-Smoking Badass (3.5e Feat) + (Must be able to physically smoke and have the means to support such a habit.)
- Independent Mage of the Arcane Order (3.5e Feat) + (Must be able to prepare 2nd level spells.)
- Eldritch Wizard (3.5e Feat) + (Must be able to prepare evocation spells.)
- Readied Initiator (3.5e Feat) + (Must be able to ready and initiate maneuvers.)
- Sleep Standing Up (3.5e Feat) + (Must be able to sleep.)
- Insomnia (3.5e Feat) + (Must be able to sleep.)
- Sleepwalker (3.5e Feat) + (Must be able to sleep.)
- Charismatic Blood (3.5e Feat) + (Must be able to spontaneously cast arcane spells.)
- Improved Familiar (3.5e Feat) + (Must be able to summon a Familiar.)
- Efficient Ki Consumption (3.5e Feat) + (Must be able to use 3rd level [[Shinobi (3.5e Class)|Kuji-in Seals]])
- Perpetual Magic (3.5e Feat) + (Must be able to use [[SRD:Permanency|permanency]] as a spell or spell like ability)
- Extra Surging (3.5e Feat) + (Must be able to use [[Surge Fighter (3.5e Class)#Combat Surge|combat surges]].)
- Dark Hand (3.5e Feat) + (Must be able to use a Undead Touch Attack or cast [[SRD:Vampiric Touch|''vampiric touch'']])
- Nocturnomancer (3.5e Feat) + (Must be able to use a [Darkness] spells)
- Painfire (3.5e Feat) + (Must be able to use a [fire] spell)
- Hex Focus (3.5e Feat) + (Must be able to use a spell)
- Access Primal Utterance (3.5e Feat) + (Must be able to use at least one 3rd level Utterance.)
- Meta-Invoker (3.5e Feat) + (Must be able to use least invocation)
- Reinvocation (3.5e Feat) + (Must be able to use least invocation.)
- Warlock of the Dark Codex (3.5e Feat) + (Must be able to use least invocations.)
- Tricky Invoking (3.5e Feat) + (Must be able to use lesser invocations.)
- Sublime Focus (3.5e Feat) + (Must be able to use martial maneuvers.)
- Impressive Reach (3.5e Feat) + (Must be able to wield weapons of a size category larger than your own without penalty.)
- Drop Dead (3.5e Feat) + (Must be alive.)
- Wartrained Companion (3.5e Feat) + (Must be an animal companion)
- Mystical Mount (3.5e Feat) + (Must be an animal companion)
- Dynamic Companion (3.5e Feat) + (Must be an animal companion)
- Fey Heritage (3.5e Feat) + (Must be an elf or otherwise have fey blood.)
- Cremation (3.5e Feat) + (Must be capable of casting 1st level [fire] spell or higher.)
- Pressured Fire Blast (3.5e Feat) + (Must be capable of casting 1st level spell or power with the [Fire] descriptor.)
- Arcane Bolt (3.5e Feat) + (Must be capable of casting 2nd level arcane spells.)
- Crystallizing Wounds (3.5e Feat) + (Must be corporeal)
- Wretched Existence (3.5e Feat) + (Must be corporeal)
- Quaking Terror (3.5e Feat) + ([[Frightful Presence]])
- Adaptive Energy Resistance (3.5e Feat) + (Must be corporeal)
- Mirroring Presence (3.5e Feat) + (Must be corporeal)
- Wrapped in Scars (3.5e Feat) + (Must be corporeal.)
- Grafted Arsenal (3.5e Feat) + (Must be corporeal.)
- Living Phantom (3.5e Feat) + (Must be corporeal.)
- Sword Saint Genius (3.5e Feat) + (INT 13)
- Radiance Absorption (3.5e Feat) + (Must be immune to [Light] effect as a virtue of your race.)
- Dhampir Blood (3.5e Feat) + (Must be living.)
- Favored by a Kingseeker (3.5e Feat) + (Must be nobility or descended from a great monarch.)
- Organic Spell (3.5e Feat) + (Must be pretentious.)
- Melee Arrow Style (3.5e Feat) + (Must be proficient in at bows or crossbows)
- Advanced Sword Technique (3.5e Feat) + (Must be proficient in at least one sword-like one or two handed weapon.)
- Martial Weapon Master (3.5e Feat) + (Must be proficient with all martial weapons.)
- Buckler Bash (3.5e Feat) + (Must be proficient with bucklers.)
- Armored Tank (3.5e Feat) + (Must be proficient with heavy armor.)