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A list of all pages that have property "Summary" with value "A nixie appears as a young humanoid with green skin and hair.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Natural Geomancer (3.5e Alternate Class Feature)  + (A natural geomancer is a druid that rather
    A natural geomancer is a druid that rather than gaining power through reverence of nature, simply gathers the energy from the environment around her. As a result her powers are deeply innate, her spells are known by years of practice and weaving the energy channeled through her. Whether she respectfully borrows that power, or usurps it for her own needs depends on the druid. A natural geomancer is able to easily make use of the environment around her, allowing her to access new spells based on where she is.
    access new spells based on where she is.)
  • Natural Psychic (3.5e Alternate Class Feature)  + (A natural psychic is very similar to a sor
    A natural psychic is very similar to a sorcerer, her psionic powers are a result of her bloodline or perhaps experiment done to her ancestors. In any case a bit of taint from psionic creature remains in her blood, although it grant her new strange abilities.
    though it grant her new strange abilities.)
  • Corpse Bomb (3.5e Spell)  + (A nearby corpse or corpse creature explodes for 1d8 damage/caster level.)
  • Champion's Ward (3.5e Equipment)  + (A nearly indestructible ''+1 Black Mithral Heavy Shield'' which can be used as if it was lighter. a true believer in Ilyodyne can use it to deflect a killing attack.)
  • Field Equipment Pack (3.5e Equipment)  + (A neatly packed assortment of goods and tools aiding in field operations and survival.)
  • Torc Of Dissolving Spittle (3.5e Equipment)  + (A necklace imbued with the ''Dissolving Spittle'' Soulmeld.)
  • Charmcatcher Locket (3.5e Equipment)  + (A necklace that protects from a single mental effect. For a time.)
  • Grimoire Necromancer (3.5e Class)  + (A necromancer designed to have abilities similar to the Diablo II necromancer.)
  • Publication:Dread Codex 2/Prestige Classes/Bonewielder  + (A necromancer obsessed with bones.)
  • Nightmare Sculptor (3.5e Prestige Class)  + (A necromancer who created undead out of amalgamation of corpses.)
  • Disciple of the Undying Cold (3.5e Prestige Class)  + (A necromancer who embraces the power of bitter cold, eventually becoming undead himself.)
  • Widow Queen (3.5e Prestige Class)  + (A necromancer with vampiric powers and a web of ensnared minions.)
  • Cairnsinger (3.5e Alternate Class Feature)  + (A necromantic bard that specializes in sum
    A necromantic bard that specializes in summoning undeads under her control. These miscreants use necromantic energy-charged music to control and bolster undead under their control. Fully compatible with both 3.5e and Pathfinder, recommended to be used alongside the [https://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo-bard-archetypes/dirge-bard/ Dirge bard] for the latter.
    es/dirge-bard/ Dirge bard] for the latter.)
  • Sentient Necromancy (3.5e Race)  + (A necromantic effect which can think for itself and switch bodies.)
  • Jack-o'-lantern Bomb (3.5e Spell)  + (A necromantic fireball that can seek it target and deal negative energy damage.)
  • Expanded Armor Class (3.5e Variant Rule)  + (A needlessly complicated expansion to Armor Class.)
  • Conduit of the Lower Planes (3.5e Class)  + (A new class-based way to create fiends and characters from the lower planes.)
  • Essence (3.5e Other)  + (A new damage type, damage dealt directly to the soul, draining XP from the target.)
  • Blood Magic (3.5e Variant Rule)  + (A new type of spellcasting which has a hp cost and spell fatigue as its limitations, rather than spells per day.)
  • True Fiend (3.5e Class)  + (A new way to build new and interesting fiend creatures.)
  • Magic Elven Gown (3.5e Equipment)  + (A nice elven gown which cleans itself and can apply a perfume to itself.)
  • Proteum (3.5e Equipment)  + (A nigh-indestructible metal of extreme hardness and density that catalyzes raw magial power.)
  • Night Count (3.5e Alternate Class Feature)  + (A night count is a dhampir who draws upon
    A night count is a dhampir who draws upon his heritage, attempting to become a fully-powered vampire. While they never truly undergo the same changes as a vampire, their own power eventually matches or exceeds the power of their brethrens. Ultimately a night count can be viewed as a vampire in their own right, just one that took an alternate step to power. While an antipaladin in class level, a night count does not rely on the blessing of outside influence, instead relying on their own strength alone.
    stead relying on their own strength alone.)
  • Cape of the Dark Overlord (3.5e Equipment)  + (A nighthide cape which grant DR/Good based on your ''smite good'' attempts and wide your dark aura. Cause be used to shatter holy weapons.)
  • Chasseur (3.5e Prestige Class)  + (A nimble epic level warrior who strikes his foes down with a flurry of steel and extraordinary expertise.)