Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Magician, Generic Caster (3.5e Class) + (A spellcaster that fully replaces other prepared casters.)
- Knight-Evoker (3.5e Alternate Class Feature) + (A spellcaster wearing some of the heaviest … A spellcaster wearing some of the heaviest armor, a knight-evoker is a specialist of the evocation school of magic. knight-evokers don’t tend to fight like typical magi, instead preferring an approach closer to classical evokers. Particularly skilled knight-evoker are also able to mix martial attacks and magic. Without the limitation of a light weapon.Without the limitation of a light weapon.)
- Arachnomancer (4e Class) + (A spellcaster who exerts control over the battlefield drawing power which originates from a grand web of power all its own.)
- Specialist Mage (3.5e Class) + (A spellcaster who focuses on a single school, and only barely dabbles outside of that school.)
- Raycaster (3.5e Class) + (A spellcaster who focuses on rays and line attacks. Accuracy is the key, and you shall show laser is not difficult.)
- Lich--Tome (3.5e Template) + (A spellcaster who has extended their existence at the expense of their life by stashing away their soul, based on the Tome Revenant.)
- Eternal Incarnate (3.5e Prestige Class) + (A spellcaster who mastered the art of reincarnation, being able to modify the cycle and recall former lives memories.)
- Barrier Mage (3.5e Class) + (A spellcaster who specializes in shields, barriers, and obstructions.)
- Scrollcaster (3.5e Class) + (A spellcaster whose spells entirely rely on multiple-use scrolls. His spellcasting is slower, but he gains the benefits of a wide spell list mixed with near-spontaneous casting.)
- Elementalist (3.5e Class) + (A spellcaster with a variety of readily-available elemental powers)
- Clayshaper (3.5e Prestige Class) + (A spellcaster with the ability to manipulate and infuse clay with magic.)
- Patron Witch (3.5e Class) + (A spellcaster, traditionally female, who makes a contact with a spirit for vast magical knowledge and power.)
- Wintersmith (3.5e Class) + (A spellcaster-like class based around winter, creating ice objects and dealing cold damage.)
- Spellweave Monk (3.5e Alternate Class Feature) + (A spellcasting monk who transforms their inner energy into power.)
- Meditant of Still Winter (3.5e Prestige Class) + (A spellcasting prestige class focused on the calm stillness of winter.)
- Spelltouch (3.5e Equipment) + (A spelltouch weapon allows you to channel touch spells through your weapon.)
- Ice Age Bomb (3.5e Power) + (A sphere of primordial cold which can be used for a devastating elemental attack or to turn an area into a cold wasteland.)
- Mobile Orbshelter (3.5e Equipment) + (A spherical flying clockwork house, it was created by heretical dwarves who wanted to live in the air. The advanced form can even cross dimensions!)
- Coastal Sphinx (3.5e Race) + (A sphinx meant to be used as a PC race.)
- Heat Root (3.5e Equipment) + (A spicy root with a variety of uses and effects ranging from keeping vampires at bay, to facilitating ease in pregnancy.)
- Faith Antunes (3.5e NPC) + (A spider-obsessed blood magister with a summoning background.)
- Blood Warlock (3.5e Prestige Class) + (A blood-themed spellcaster.)
- Bond of the Obnoxious Commander (3.5e Spell) + (A spirit of an ancient legend of war guides your martial maneuvers.)
- Spiritlinked (3.5e Equipment) + (A spiritlinked weapon is specifically linked to a single user, granting her special benefits.)
- Spiritual Barbarian (3.5e Alternate Class Feature) + (A spiritual barbarian does not distrust magic like most of her kin, instead she embrace it as part of her spiritual tradition.)
- Spellbinder (3.5e Class) + (A spontaneous arcane caster with lots of spells known.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)