Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Vile Smoke (3.5e Spell) + (Black, burning smoke billows from the touched object or structure.)
- Bladebow (3.5e Equipment) + (Bladebows are both bows and melee weapons, typically either a double weapon or a pair of weapons.)
- Blast Loading (3.5e Equipment) + (Blast Loading weapons can be reloaded as an attack action, throwing the expended weapon as a grenade and having it reform in your hands.)
- Eldritch Eye (3.5e Invocation) + (Blast emanates from eye acting as stilled metamagic.)
- Eldritch Circle (3.5e Invocation) + (Blast hits everything that is a certain specified distance away from you.)
- Fell Archery (3.5e Invocation) + (Blast is carried on your ranged weapon, striking in addition to it.)
- Aetherion Orb (3.5e Spell) + (Blast of [[Aetherion (3.5e Other)|aetherion]] energy that targets a single creature)
- Aetherion Blast (3.5e Spell) + (Blast of [[Aetherion (3.5e Other)|aetherion]] detonates in a 20-ft.-radius spread)
- Infinite Geyser (3.5e Spell) + (Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.)
- Flaming Cannonball (3.5e Spell) + (Blast through walls and blow up everyone in the room)
- Dreadful Wind (3.5e Invocation)/Original Edition + (Blast your enemies with a sustained wind that fills them with fear.)
- Dreadful Wind (3.5e Invocation) + (Blast your enemies with a sustained wind that fills them with fear.)
- Sneak Suit (3.5e Maneuver) + (Blend into the background with your stealth technology gadgets.)
- Flind (5e) + (Blessed gnoll with magical flail)
- Culinary (3.5e Cleric Domain) + (Blessed with a careful tongue and a fine sense of cooked goods, cleric's with this domain celebrate their god through the feast.)
- True Telekinetic (3.5e Template) + (Blessed with the ability to exert force on the world around them, these individuals are the innate masters of telekinesis.)
- Blight (3.5e Condition) + (Blights are like [[SRD:Special Abilities Overview#Supernatural|supernatural]] [[SRD:Disease|diseases]], only much, much worse.)
- Beshadowed Blast, Balmz (3.5e Invocation) + (Blind foes with your blast)
- Beshadowing Strike (3.5e Maneuver) + (Blind target creature for three rounds.)
- Go for the Eyes (3.5e Feat) + (Blind your targets)
- Death's Embrace (3.5e Maneuver) + (Blinds each foe attacked this turn.)
- Mass Blindness (3.5e Spell) + (Blinds multiple creatures.)
- Shator (5e) + (Bloated fiend with toad-like features.)
- Disable Chakra (3.5e Maneuver) + (Block bound soulmeld or magic item)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Block (3.5e Feat) + (Block even more often in a single round.)
- Still the Ripples (3.5e Maneuver) + (Block teleportation around you.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)