Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Detoxify Poison (3.5e Force Power) + (Cleanse poisons from your body.)
- Moxie (3.5e Feat) + (Clear out morale penalties and gain +4 morale attack and damage when you down a creature.)
- Alchaka (3.5e Force Power) + (Clears ability damage, fatigue.)
- Disrupt the Weave (3.5e Maneuver) + (Cleave the magic off your foes with your blade!)
- Tome Cleave (3.5e Feat) + (Cleave through your opponents with a series of cleave-related abilities.)
- Faithful Templar (3.5e Feat) + (Cleric and crusader levels stack for turn undead, domain abilities, steely resolve.)
- Clergy Vigilant (3.5e Class) + (Cleric trading full casting for better combat ability and some utility.)
- Planar Cleric (3.5e Racial Substitution Levels) + (Clerics from the planes will often have fewer interactions with the undead, but many more with outsiders.)
- Light Domain (5e24) + (Clerics of the Light Domain focus on the revealing, cleansing, and nurturing aspects of light. .)
- Trickery Domain (5e24) + (Clerics of the Trickery Domain focus on the deception and illusion.)
- War Domain (5e24) + (Clerics of the War Domain focus on battle and martial prowess.)
- Toxic (3.5e Cleric Domain) + (Clerics of the toxin domain learn how to manipulate poisons to best effect.)
- Pheonix Vicar (3.5e Alternate Class Feature) + (Clerics who have devoted their life to the study of fire can become Phoenix Vicars. Phoenix Vicars can only have one Domain.)
- Sneak (3.5e Cleric Domain) + (Clerics who sneak around in the darkness, spying on others.)
- Jelly (3.5e Cleric Domain) + (Clerics who take this domain are in tune with the magical properties of the half-liquid, half-solid substances known as jellies.)
- Unity Domain (5e) + (Clerics who's deity has the aspect of Unity.)
- SRD:Athletic + (Climb and swim more easily.)
- Gloves of Agile Climbing (3.5e Equipment) + (Climb dextrously and catch yourself in a fall.)
- Assassin Vine (5e) + (Clinging, crushing vine.)
- SRD5:Cloaker + (Cloakers are aberrant creatures who's bodies are relatively flat. They often fly to and cling to a cave mouth or underground ceiling only to drop on a victim passing beneath.)
- Clockwork (3.5e Subtype) + (Clockwork creatures are constructs whose m … Clockwork creatures are constructs whose main function comes from technology rather than animating a solid mass of stone. They are made of complex gears, pipes, pulleys, and quasi-magical computer chips which grant them a unique intellect over their typically mindless kin.tellect over their typically mindless kin.)
- Podling (5e) + (Clone servitor created by a [[Bodytaker Plant (5e)|Bodytaker Plant]].)
- Dimension Shift (3.5e Spell) + (Close-range noncombat teleport)
- Soulweave (3.5e Equipment) + (Cloth woven out of strands of soulstuff.)
- Handwraps (5e Weapon) + (Cloth wraps that can be used to enhance your unarmed strikes.)
- Martial Arts Dougi (3.5e Equipment) + (Clothes worn by martial artists.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)