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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Publication:Dread Codex/Magic Items/Armor of the Undead + (Created by evil wizards and clerics as protection for their undead servants, this enchanted suit of chainmail armor is specially crafted to offer superior protection to creatures that draw their strength from the Negative Energy Plane.)
- Surreptitious Bandit (3.5e Martial Discipline) + (Created by masters of burglary and stealth, Surreptitious Bandit is an extraordinary discipline for the art of sneaking around.)
- Aerial Ace (3.5e Martial Discipline) + (Created by raptorians who fought many batt … Created by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side.supernatural forces of wind at your side.)
- Golem Heart (3.5e Martial Discipline) + (Created by warforged during the wars they were built to serve in, this maneuver was later adopted for use by organic races as well as the constructs who originally created them.)
- Nighthide (3.5e Equipment) + (Created from the bodies of creatures of the night, it is magically processed to awaken its essence, the ability to cloak oneself in the darkness, fear, and power of night.)
- Faer (3.5e Race) + (Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace.)
- Publication:Dread Codex/Monsters/Spellgorged Zombie + (Created with the use of a create greater undead spell, a spellgorged zombie is a programmed being, which appears much like a normal zombie.)
- Publication:Dread Codex/Monsters + (This creature was clearly once a living dog, but that time is long past.)
- Publication:Dread Codex/New Spells/Flying Abominations + (Creates [[Publication:Dread Codex/Monsters/Flying Abomination|Flying Abominations]].)
- Darkness Spell (One) + (Creates [[SRD5:Magical Darkness|magical darkness]] in an area within range)
- Create Magen (5e) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]]<br /><br />)
- Create Magen (One) + (Creates a [[Magen (5e)|Magen]], a type of [[SRD5:Construct|construct]])
- Dawn (One) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.)
- Dawn (5e) + (Creates a [[SRD5:Cylinder|cylinder]] of sunlight that causes [[SRD5:Radiant|radiant]] damage to creatures inside it.<br /><br />)
- Word of Radiance (5e) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.<br /><br />)
- Word of Radiance (One) + (Creates a [[SRD5:Radiant|radiant]] around the caster that damages opponents.)
- Watery Sphere (5e) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.<br /><br />)
- Watery Sphere (One) + (Creates a [[SRD5:Sphere|sphere]] of water that the caster can move. It [[SRD5:Restrained|restrains]] those caught in it.)
- Create Spelljamming Helm (5e) + (Creates a [[Spelljamming Helm (5e)|Spelljamming Helm]].<br /><br />)
- Create Synthetic Soul (3.5e Spell) + (Creates a [[Synthetic Soul (3.5e Template)|Synthetic Soul]] for use within a base creature.)
- Snilloc's Snowball Swarm (One) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.)
- Snilloc's Snowball Swarm (5e) + (Creates a barrage of snowballs dealing [[SRD5:Cold|cold]] damage.<br /><br />)
- Beam Sabre (3.5e Equipment) + (Creates a beam of fire shaped like a scimitar a limited number of times per day.)
- Witch Bolt (5e) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.<br /><br />)
- Witch Bolt (One) + (Creates a bolt of [[SRD5:Lightning|lightning]] that damages a target. Caster may use its [[SRD5:Action|action]] each [[SRD5:Turn|turn]] to continue damaging the target.)
- Zone of OSHA-Compliance (3.5e Spell) + (Creates a bubble around you in which nothing can go wrong. Trust me.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)