Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mindlock Strike (3.5e Power) + (Deal 1d4 [[Spellstrained (3.5e Condition)|Mindstrained]] levels with a touch or melee attack.)
- Burning Bile Blade (3.5e Maneuver) + (Deal 1d4 acid damage per initiator level, plus half that amount the next round.)
- Simmering Bile Blade (3.5e Maneuver) + (Deal 1d6 acid damage +1 per initiator level, and weakens targets to poisoning attempts.)
- Chill Blade (3.5e Maneuver) + (Deal 1d6 cold damage +1/initiator level)
- Comet Crush (3.5e Maneuver) + (Deal 1d6 points of damage per point of Strength-based damage you would normally deal.)
- Disintegrating Bile Blade (3.5e Maneuver) + (Deal 1d8 acid damage per initiator level, plus the full amount next round.)
- Deliverance (3.5e Maneuver) + (Deal 1d8 points of damage per two initiator levels to all foes you threaten in melee each turn that you maintain this stance.)
- Fumbling Stomach Smash (3.5e Maneuver) + (Deal 2d6 extra damage and force a Reflex save to avoid dropping things.)
- Gentle Mist Shot (3.5e Maneuver) + (Deal 4d6 extra nonlethal damage. If a creature is reduced to 0 HP or lower by this attack, the creature becomes the center of effect to an [[SRD:Obscuring Mist|''obscuring mist'']] spell.)
- Seagull Divebombs the Elephant (3.5e Maneuver) + (Deal 4d8 extra damage and move on every attack if hidden.)
- Forceful Blast (3.5e Maneuver) + (Deal 9d6 damage at range, possible knockdown effect.)
- Frostblade Fury (4e Feat) + (Deal Cold damage with melee or ranged basic attack)
- Rebuke of the Talisman (5e) + (Deal [[SRD5:Psychic|psychic]] damage to an attacker that hits you.<sup>(Unofficial Summation)</sup>)
- Graze Damage (3.5e Variant Rule) + (Deal a little damage, even on a miss.)
- Needle Point Purification (3.5e Maneuver) + (Deal a minor amount of non-lethal damage in order to purge a great deal of staus effects from a creature.)
- Logic-Overriding Postulate (3.5e Maneuver) + (Deal additional damage, change opponent's alignment, charm.)
- Bounded Infinity (3.5e Maneuver) + (Deal additional damage, confuse opponent)
- Thundersnap Lash (3.5e Maneuver) + (Deal additional sonic damage, and possibly deafen your opponent.)
- Epic Weapon Specialization-CE (3.5e Feat) + (Deal an extra +4 damage with your weapon, and damage now affects maximum hp.)
- SRD:Positive Energy Aura + (Deal automatic turn attempts to nearby weak undead.)
- Elegant Execution (3.5e Maneuver) + (Deal bonus damage at point blank range, or make a coup de grace against a downed enemy.)
- Mental Might (3.5e Maneuver) + (Deal bonus damage based on Autohypnosis ranks, take a penalty to attacks.)
- Heart of Stone (3.5e Maneuver) + (Deal bonus damage based on how weakened the target already is.)
- Truevenom, Revised (3.5e Power) + (Deal constitution damage with your claw attacks.)
- Truevenom Weapon, Revised (3.5e Power) + (Deal constitution damage with your weapon attacks.)
- Aneis's Blood Cone (3.5e Spell) + (Deal damage and knock creatures out with a cone of blood.)
- Maneuver Strike (3.5e Feat) + (Deal damage and perform a combat maneuver by taking a -4 penalty to hit.)
- One Strike Two Cuts (3.5e Maneuver) + (Deal damage for multiple attacks in a single attack.)
- Shards of the Demonic Mirror (3.5e Maneuver) + (Deal damage in an area and confuse enemies affected.)
- Wound Enemy (3.5e Feat) + (Deal damage to a creature's maximum hp total, and penalties on a critical hit.)
- Unleashed (3.5e Maneuver) + (Deal damage to anything grappling you or otherwise keeping you bound, even destroying magical effects.)
- Extract Blood Elemental (3.5e Maneuver) + (Deal damage, fatigue a target, and if you kill them animate their still-warm vital fluids.)
- Ashe's Mind Lance (3.5e Spell) + (Deal damage, interrupt spell.)
- Telekinetic Surge (3.5e Maneuver) + (Deal damage, throw back, and knock prone everything within a cone.)
- SRD:Spirited Charge + (Deal double damage while charging on a mount.)
- Smite of Divine Wrath (3.5e Maneuver) + (Deal double smite damage to all opponents within 30 ft. and impose -4 penalty on attack rolls, damage rolls, AC and saves; effect is based on smite)
- Element Blade (3.5e Maneuver) + (Deal energy damage with normal attacks.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Quartzcut Breaker (3.5e Maneuver) + (Deal extra damage against constructs and corporeal undead, and sunder items. You can repair magical items sundered without losing their properties.)
- Glasscut Breaker (3.5e Maneuver) + (Deal extra damage against constructs and corporeal undead, and sunder items.)
- Diamondcut Breaker (3.5e Maneuver) + (Deal extra damage against constructs and corporeal undead, and sunder items. Sundered magic items can be repaired with no additional cost.)
- Divine Conviction (3.5e Maneuver) + (Deal extra damage equal to smite damage with each melee attack.)
- Dragoon's Leap (3.5e Maneuver) + (Deal extra damage to an opponent based on Jump check.)
- Building Devastation Strike (3.5e Maneuver) + (Deal extra damage to buildings and constructs.)
- Ominous Presence (3.5e Maneuver) + (Deal extra damage to frightened enemies.)
- Chosen Foe (4e Feat) + (Deal extra damage to target you mark once per encounter.)
- Scalpel Strike (3.5e Feat) + (Deal extra damage using Heal ranks.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Irrational Number Inculcation (3.5e Maneuver) + (Deal extra damage, daze enemy.)
- Ogreslayer (3.5e Maneuver) + (Deal extra damage, stun target)
- Energy Bite (3.5e Feat) + (Deal extra energy damage with your bite)