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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Determine what spell was cast last from a spellcaster or item.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Enspell Field (3.5e Spell)  + (Developed as a counter against Dispel and Antimagic Fields, it floods an area or target with magical energy.)
  • Essence Disruptor (3.5e Equipment)  + (Developed in the conflict of the Last War as a counter to enemy spellcasters, an ''essence disruptor'' is a potent antimagical weapon, a bulkily constructed ray weapon of cold iron.)
  • Alchemical Hellfire (3.5e Equipment)  + (Devilish alchemists sought to capture the
    Devilish alchemists sought to capture the power of hellfire into their dark chemicals and succeeded all too well, as their tower burned to the ground. Fortunately the secrets of alchemist hellfire was found, skipping the dark methods used to learn its initial creation.
    ethods used to learn its initial creation.)
  • Troglodyte Common (5e)  + (Devolved Reptilian Humanoid)
  • Nataraja (3.5e Prestige Class)  + (Devoted to her god, her receive blessings in the form of multiple arms.)
  • Bird (3.5e Cleric Domain)  + (Devoted to the winged creatures with beaks.)
  • Diablo (3.5e Sourcebook)  + (Diablo, The Lord of Terror, has grasp of horror on the once peaceful town of Tristram. Demons dwell on the streets at night, and horrible screams disturb the troubled sleep of the citizens as forces of Darkness gather in the dungeons below the town.)
  • Derpblade (3.5e Equipment)  + (Did you ever herp so hard you derped?)
  • Pyromaniac (3.5e Class)  + (Did you know all problems can be solved by the application of fire somewhere? The pyromaniac will prove it to you.)
  • Skull Cough (3.5e Spell)  + (Did... did he just cough up his own skull? How is that even possible?)
  • Dihiryn Shadowwright (3.5e Prestige Class)  + (Dihiryn shadowwrights are Dihiryn who take full advantage of their natural prowess with shadow.)
  • Diirinka (4e Deity)  + (Diirinka is the patron deity of madness and treachery, and he resides within the [[4e Index (4e Other)#Abyss, the|Abyss]])
  • Dilatantoplastic (3.5e Equipment)  + (Dilatantoplastic is a synthetic plastic ma
    Dilatantoplastic is a synthetic plastic material created in more technologically advanced societies capable of refining petroleum products. Plastic can take several forms, from soft and rubbery to hard and durable. The plastic used for armor and weaponry, however, is actually a composite of various plastic forms and largely consistent of a [ dilatantic Non-Newtonian fluid] which hardens on impact with physical trauma.
    ch hardens on impact with physical trauma.)
  • Dilatantoplastic Tube (3.5e Equipment)  + (Dilatantoplastic tubing is pre-cut modular pipes which can be used in various applications thanks to their low cost, chemical resistance and ease of jointing.)
  • Braxat (5e)  + (Dinosaur-like psionic giant who's hide is covered in bony plates.)
  • Path of the Lost (3.5e Spell)  + (Direct lost souls in a ranged attack that deals more damage to more insidious opponents.)
  • The Mana (5e Otherworldly Patron)  + (Directly receiving power from the stewardess of all magic.)
  • Disable Vehicle (3.5e Spell)  + (Disable to use of one or more powered vehicles for the duration.)
  • SRD:Unconditional Power  + (Disabling conditions do not hold you back.)
  • Seize Item (3.5e Utterance)  + (Disarm at range, or prevent yourself from losing your items.)
  • Sublime Marksmanship (3.5e Maneuver)  + (Disarm or sunder with a ranged attack.)
  • Remove Limb (3.5e Spell)  + (Disarm the target, literally. The removed limbs leave a bloodless sealed wound, and they can be re-attached if the limb is found.)
  • Weapon Thief (3.5e Feat)  + (Disarming becomes even more cheeky.)
  • Detect Parentage (3.5e Spell)  + (Disc determines if subjects are parent and child.)
  • Discover Weak Spot (3.5e Power)  + (Discover their weak point, allowing your next attack to qualify for sneak attack and deal some extra precision damage.)