Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Swarm of Zombie Limbs (5e) + (Detached [[SRD5:Zombie|zombie]] limbs aggregated into a group creature. Related: [[Zombie Plague Spreader (5e)|Zombie Plague Spreader]], [[Zombie Clot (5e)|Zombie Clot]].)
- Detect Mineral (3.5e Spell) + (Detect a particular mineral or element in the ground.)
- Ki Sense (3.5e Skill Trick) + (Detect auras around you.)
- Mental Watchguard (3.5e Power) + (Detect dangers around an ally and their general status, even if you're not in the same room.)
- Blood Seek (3.5e Maneuver) + (Detect heartbeats from living creatures, even through darkness.)
- Hearthunter (3.5e Maneuver) + (Detect heartbeats from living creatures, and even divine their hp totals. You can also autoconfirm critical hits.)
- Thermal Prescience (3.5e Invocation) + (Detect heat sources by sight, or at long range.)
- Spectroberyl (3.5e Equipment) + (Detect magical sources of light.)
- Detect Radiation (3.5e Spell) + (Detect radioactive material at range.)
- Necrotic Awareness (5e Spell) + (Detect the presence of necrotic cysts<br /><br />)
- Discern Lighting Level (3.5e Spell) + (Determine how bright of light is shining on you)
- Discern Ancestry (3.5e Spell) + (Determine if a creature has a specific ancestor.)
- Book of Elements (3.5e Sourcebook)/Magic Items + (Determine if a creature has a specific ancestor.)
- Detect Laws (3.5e Spell) + (Determine the rules in the nearest settlement.)
- Last Cast (3.5e Spell) + (Determine what spell was cast last from a spellcaster or item.)
- Enspell Field (3.5e Spell) + (Developed as a counter against Dispel and Antimagic Fields, it floods an area or target with magical energy.)
- Essence Disruptor (3.5e Equipment) + (Developed in the conflict of the Last War as a counter to enemy spellcasters, an ''essence disruptor'' is a potent antimagical weapon, a bulkily constructed ray weapon of cold iron.)
- Alchemical Hellfire (3.5e Equipment) + (Devilish alchemists sought to capture the … Devilish alchemists sought to capture the power of hellfire into their dark chemicals and succeeded all too well, as their tower burned to the ground. Fortunately the secrets of alchemist hellfire was found, skipping the dark methods used to learn its initial creation.ethods used to learn its initial creation.)
- Troglodyte Common (5e) + (Devolved Reptilian Humanoid)
- Nataraja (3.5e Prestige Class) + (Devoted to her god, her receive blessings in the form of multiple arms.)
- Bird (3.5e Cleric Domain) + (Devoted to the winged creatures with beaks.)
- Diablo (3.5e Sourcebook) + (Diablo, The Lord of Terror, has grasp of horror on the once peaceful town of Tristram. Demons dwell on the streets at night, and horrible screams disturb the troubled sleep of the citizens as forces of Darkness gather in the dungeons below the town.)
- Diamanda Mistriddle (5e) + (Diamanda Mistriddle is a [[Forest Gnome Common (5e)|common forest gnome]])
- Derpblade (3.5e Equipment) + (Did you ever herp so hard you derped?)
- Pyromaniac (3.5e Class) + (Did you know all problems can be solved by the application of fire somewhere? The pyromaniac will prove it to you.)
- Skull Cough (3.5e Spell) + (Did... did he just cough up his own skull? How is that even possible?)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)