Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Dulachan (5e Race) + (Don't lose your head, but you're dead. Not that that has stopped you.)
- Ghost Neck (3.5e Equipment) + (Don't lose your head, get this graft instead!)
- Improved Hothead (3.5e Feat) + (Don't make me angry!)
- Hulking Rage (3.5e Feat) + (Don't make me angry. You wouldn't like me when I'm angry...)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Called Shot (3.5e Feat) + (Don't provoke an AoO when performing a called shot.)
- Evasive Prey (3.5e Maneuver) + (Don't provoke attacks of opportunity for movement. Alternatively provoke, and take counter attacks of opportunity if they miss you.)
- Combat Archery-CE (3.5e Feat) + (Don't provoke for firing ranged weapons in melee.)
- Springless Step (3.5e Maneuver) + (Don't spring traps.)
- Speech Collar (3.5e Equipment) + (Don't you wish your dog could talk? Imagine what he'd say. Why wonder? Dr. Wondertainment's Speech Collar is just the thing you need!)
- Donbray (3.5e Race) + (Donbrays are a race of humanoid donkeys descended from the [[Cheval (3.5e Race)|chevals]].)
- Tosheik (3.5e Location) + (Donut shaped sentient demiplane with fish.)
- Doppelganger's Shadow (3.5e Martial Discipline) + (Doppelganger's Shadow is a discipline which mixes shadow illusion to deceive your opponents and duplicate yourself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- Dordweave (3.5e Equipment) + (Dordweave is an unusually dense fabric made out of countless monolayers pressed tight together. Its density makes it protective, while remaining flexible.)
- Dorjan (3.5e Deity) + (Dorjan is the mad god created when Erreun cast out the evil in his heart.)
- SRD:Mighty Rage + (Double benefits to rage.)
- Marathon (3.5e Power) + (Double overland speed.)
- Leaps and Bounds (3.5e Grim Alteration) + (Double roll [[SRD:Balance Skill|Balance]], [[SRD:Jump Skill|Jump]] and [[SRD:Tumble Skill|Tumble]] skill checks and avoid provoking for some movement.)
- SRD:Great Smiting + (Double smite damage.)
- Additional Magic Item Space-CE (3.5e Feat) + (Double the amount of magic item slots you possess.)
- Lasting Psychic Warrior (3.5e Feat) + (Double the base power points of the psychic warrior and similar classes.)
- Extend Boost (3.5e Feat) + (Double the duration of a Boost.)
- Ranged Inspiration-CE (3.5e Feat) + (Double the range of any bardic music ability that has a range.)
- Weighty Utterance (3.5e Utterance) + (Double the weight of an object or creature, or halve the weight of an object.)
- SRD:Improved Critical + (Double threat range of weapon.)
- Seize the Moment (3.5e Maneuver) + (Double threat range of weapons and automatically confirm critical hits.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)