Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ravaged By Obox-ob (3.5e Racial Paragon Class) + (For those that have been ravaged by Obox-ob.)
- Ravaged By Orcus (3.5e Racial Paragon Class) + (For those that have been ravaged by Orcus.)
- Ravaged By Pale Night (3.5e Racial Paragon Class) + (For those that have been ravaged by Pale Night.)
- Ravaged By Pazuzu (3.5e Racial Paragon Class) + (For those that have been ravaged by Pazuzu.)
- Ravaged By Yeenoghu (3.5e Racial Paragon Class) + (For those that have been ravaged by Yeenoghu.)
- Lesser Harssaf (3.5e Race) + (For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA)
- Radioactivity (3.5e Cleric Domain) + (For those that worship radioactive sources, especially sources from underground unmarred by "magnetic shields" and "atmosphere".)
- Metal (3.5e Cleric Domain) + (For those who adore the periodic table.)
- Protection (3.5e Cleric Domain) + (For those who are cautious, paranoid or both.)
- Greed (3.5e Cleric Domain) + (For those who can't get enough.)
- Hatred (3.5e Cleric Domain) + (For those who combine anger and contempt with a fair amount of violence.)
- Gluttony (3.5e Cleric Domain) + (For those who do it BIG.)
- Crystal of Spellwarding (3.5e Equipment) + (For those who fight mages and other spellcasters, this crystal can be an invaluable addition.)
- Law (3.5e Cleric Domain) + (For those who follow the rules.)
- Chaos (3.5e Cleric Domain) + (For those who like Giant Frog.)
- Hellfire (3.5e Cleric Domain) + (For those who like fire (and Hell) a little too much.)
- Pain (3.5e Cleric Domain) + (For those who like it rough.)
- Water, Liber Demonica (3.5e Cleric Domain) + (For those who like it wet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Time (3.5e Cleric Domain) + (For those who live life in the fast lane.)
- Infiltration (3.5e Cleric Domain) + (For those who want to get places unimpeded.)
- Knowledge, Liber Demonica (3.5e Cleric Domain) + (For those who want to know everything about everything.)
- Healing (3.5e Cleric Domain) + (For those who want to mend, not break.)
- Shape Innate Incarnum (3.5e Feat) + (For those who want to shape incarnum but don't want to take a class level.)
- Solidarity (3.5e Cleric Domain) + (For those who work with their comrades to achieve victory.)
- Dementation (3.5e Cleric Domain) + (For those who would sap the intelligence of others.)
- Good (3.5e Cleric Domain) + (For those with nice dispositions.)
- Vivisection (3.5e Cleric Domain) + (For turning things into other things they’re not in painful, imaginative ways.)
- Obliteration (3.5e Cleric Domain) + (For when you ''really'' don't want to allow someone to ''exist'' any longer.)
- Hyper-Simplified Mass Combat (3.5e Variant Rule) + (For when you just don't have the time to roll 47 attack rolls a turn.)
- Refresh (3.5e Epic Spell Seed) + (For when you need an Energizer Bunny work ethic out of your magic.)
- Tactical Nuke (3.5e Epic Spell) + (For when you really need to blow up a town really badly.)
- Tyranny of Movement (3.5e Spell) + (For when you want people to be tyrannous with movement!)
- Loquacious (3.5e Flaw) + (For you, talking is not a free action.)
- Force Conduit (3.5e Class) + (Force Conduits, also know as Sith and Jedi, are students of the all powerful [[Force (3.5e Deity)|Force]]. They are highly skilled at combat and have an advanced plasma sword – but are better know for their powers with the Force.)
- Forceblade (3.5e Equipment) + (Force Weapons deal force damage instead of the normal slashing, bludgeoning, or piercing damage of the weapon, bypassing damage reduction, and being effected by any energy resistance to force, though such resistance is rare.)
- Taunt (3.5e Maneuver) + (Force a creature to attack you.)
- Fiendmarked (3.5e Invocation) + (Force a creature to host a fiendish spirit, which toys with them and makes hell around them.)
- Loudness (3.5e Spell) + (Force a creature to remain silent, or suffer their own noise amplified to the extreme.)
- Sudden Challenge (3.5e Feat) + (Force a duel of wills any time during combat, gain bonus damage upon success of duel.)
- Painful Slumber (3.5e Invocation) + (Force a unending sleep)
- Accelerated Decay (3.5e Maneuver) + (Force all creatures in a 30 ft radius to save against disease or poison as if the next duration came to pass.)
- Mightshield (3.5e Maneuver) + (Force an enemy to reroll his attack.)
- Puppet (5e) + (Force one creature to move in a direction you choose.<br /><br />)
- Crossing Black Cat (3.5e Maneuver) + (Force one cursed enemy to reroll a throw.)
- Force Mortality (3.5e Spell) + (Force the rigors of age on ageless creatures, possibly killing them through entropy.)
- Answerer (3.5e Equipment) + (Force your threatened foes to tell the truth and command the winds.)
- Recast Form (5e) + (Forces a [[SRD5:Shapechanger|shapechanged]] [[SRD5:Creature|creature]] to revert to their true form<br /><br />)
- Publication:Dread Codex/New Spells/Attract Undead + (Forces an undead creature to approach you, if it would not be harmed in the process.)
- Bane (TOToM Spell) + (Forces enemies in an area to re-roll.)
- Tholan's Painful Transfer (3.5e Spell) + (Forcibly take information from a target.)