Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Keep Shield bonus to AC while shield bashing.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • SRD5:Acolyte (NPC)  + (Junior members of a clergy)
  • Z's Critical Hits (5e Variant Rule)  + (Just a simple reference point for the way I do critical hits. I know it's a common rule, but it's here for an easy pointer.)
  • Neria, Siren (3.5e Bloodline)  + (Just as giants exist on land, there are gi
    Just as giants exist on land, there are giants of the sea as well. The neria are the giants of mer-kind, and siren neria being one of the most well known ones for resembling mermaids with slightly elfish ears and being one of the most common types seen by the surface. They are also the most likely the sire with the creature of the land.
    ly the sire with the creature of the land.)
  • Plane of Life (3.5e Sourcebook)/The People  + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
  • Positive Energy Elemental (3.5e Monster)  + (Just as the other inner planes, the plane of positive energy has its own elementals.)
  • Poison Point (3.5e Feat)  + (Just attacking you is enough to poison others.)
  • Energy Anti-Resistance (3.5e Creature Ability)  + (Just because you have energy resistance/immunity doesn't mean you're always safe! Anti-resistance enables its bearer to treat some or all of a target's [[SRD:Resistance to Energy|energy resistance]] like it wasn't even there!)
  • Magic III- Field (3.5e Phrase)  + (Just like Antimagic Field.)
  • Magic II- Remove (3.5e Phrase)  + (Just like Dispel Magic, but can't target an area.)
  • Curse Fruit Tree (3.5e Spell)  + (Just like Jesus, you doom a tree to never bear fruit again.)
  • Walk III- Shift (3.5e Phrase)  + (Just like Plane Shift, but targets must be willing.)
  • Magic I- Magic (3.5e Phrase)  + (Just like [[SRD:Detect Magic|''detect magic'']].)
  • Way of the Hare (3.5e Feat)  + (Just like the hare, you can recharge your ki abilities quickly and masterfully.)
  • Sentriet (3.5e Race)  + (Just one of the results of research into genetic engineering.)
  • Gravelord's Dance (3.5e Spell)  + (Jutting swords of black energy emerge from the ground, slashing everyone.)
  • K'iernavu, Maker of Deals (3.5e Witch Patron)  + (K'iernavu is a powerful fiend who is quite willing to make deals.)
  • Kabiork (3.5e Race)  + (Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.)
  • Kadabra (3.5e Monster)  + (Kadabras are more grounded in reality than
    Kadabras are more grounded in reality than Abras are. They are quite likely to use weapons or spoons – and have a great love of communication. Like Abras, their bodies are covered in what appears to be yellow or orange chitinous armor – but in reality the shiny and rigid outer layer of a Kadabra is brittle and serves no protective function at all.
    and serves no protective function at all.)
  • Kakai (3.5e Race)  + (Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.)
  • Kakuna (3.5e Monster)  + (Kakunas are incompletely formed and barely move. They can harden themselves, but are not dangerous.)
  • Kaldan (3.5e Race)  + (Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.)
  • Anima Explosion (3.5e Maneuver)  + (Kamehameha!!!!)
  • SRD:Gargoyles—Kapoacinths (Race)  + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
  • Karasi (3.5e Deity)  + (Karasi is Erreun’s wife and the Starborn's Mother Goddess.)
  • Kavka (3.5e Monster)  + (Kavkas are small avians from the planet Gokia that feed on bugs and occasionally scavenge on other meats.)