Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Etherweave Arms (3.5e Equipment) + (Replace your arms with etherweave, granting you ghost touch and allowing you to pass your arms through thin barriers.)
- Normalized Random Numbers (3.5e Variant Rule) + (Replace your dice with decks of cards in order to force an even distribution of rolls.)
- Silver Hoof (3.5e Equipment) + (Replace your foot with a hoof that gives the user the power to turn into a climbing goat.)
- Ettercap Mandibles (3.5e Equipment) + (Replace your jaw with that of a spidery ettercap.)
- Etherweave Legs (3.5e Equipment) + (Replace your legs with etherweave, allowing you to shift the bulk of your weight to another plane.)
- Trog Skin (3.5e Equipment) + (Replace your skin with a stinking troglodtye. Why would you do this to yourself?)
- Spirit of Psychomachia (3.5e Alternate Class Feature) + (Replace your special mount with a spirit which guides you and grants bonuses.)
- Etherweave Spine (3.5e Equipment) + (Replace your spine with etherweave, enabling better flexibility and immunity to vorpal.)
- Etherweave Torso (3.5e Equipment) + (Replace your torso with etherweave, replacing your body with construct-like traits and granting ghost touch armor.)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Source-Limited Bonuses (3.5e Variant Rule) + (Replaces the normal non-stacking rule for bonuses with one based on the source of the bonus.)
- Mutant Dire Ape Arm (3.5e Equipment) + (Replaces your arm with an oversized and disturbingly flexible dire ape arm.)
- Bonded Object (3.5e Alternate Class Feature) + (Replaces your familiar with a bonded object. It's not as bad as the pathfinder bonded object.)
- Tempest Goggles (3.5e Equipment) + (Replaces your vision with complete knowledge of magic effects within 60 feet.)
- Arcane Replication (3.5e Power) + (Replicate the effect of a single arcane spell.)
- Mindjack (3.5e Maneuver) + (Reprogram, mindswap, and generally do telepathy proud.)
- Dimetrodon (5e) + (Reptile with spine-sail)
- SRD5:Lizardfolk + (Reptilian [[SRD5:Humanoid|humanoid]]s)
- Lizardfolk Lineage (5e) + (Reptilian, lizard-like [[SRD5:Humanoid|humanoid]]s)
- I Need Healing (3.5e Feat) + (Request healing to give your heal-capable allies an edge at doing so.)
- Deadly Blast (3.5e Feat) + (Reroll 1s on Eldritch Blast)
- Moment of Chance (3.5e Maneuver) + (Reroll a saving throw or gain a luck bonus to AC.)
- Perceptive Reflex (3.5e Maneuver) + (Reroll a search, spot, or listen check as an immediate action.)
- Knave's Luck Stance (3.5e Maneuver) + (Reroll damage rolls that resulted in a 1.)
- Scramble Time (3.5e Spell) + (Reroll initiative, maybe this time you will get lucky!)
- SRD:Blind-Fight + (Reroll miss chance for concealment.)
- Vital Hesitation (3.5e Maneuver) + (Rescue yourself or an ally from a trap)
- Needlemus (3.5e Race) + (Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own.)
- Reserve (3.5e Feat Type) + (Reserve feats draw upon the magic inherent in a caster's body and soul, utilizing (but not consuming) energy from available spells to augment the character's already prodigious magical talents.)
- Terraform (5e Spell) + (Reshape the earth and stone around you into simple objects and structures.<br /><br />)
- Frog Touch (3.5e Spell) + (Reshape weak or weakened creature into harmless animal)
- Lightforce Blast (3.5e Invocation) + (Reshape your eldritch blast into a very.... creative shape.)
- Disobedient Psyche (3.5e Feat) + (Resist mental influence at the cost of taking [[Wisdom]] damage.)
- Mass of Stone (3.5e Maneuver) + (Resist the effects of creatures attempting to move or grapple you by acting much larger and heavier than you are.)
- Dragonward (3.5e Invocation) + (Resist the effects of dragons better)
- Grim Favored (3.5e Feat) + (Resist undead and see ghosts.)
- Resistance Revamped (3.5e Variant Rule) + (Resistance Revamped aims to make the transition from resistance to immunity less jarring.)
- Aura of Purity (One) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[Condition (One)|condition]]s.)
- Aura of Purity (5e) + (Resistance to [[SRD5:Poison|poison]] resistance to some other [[SRD5:Condition|condition]]s.<br /><br />)
- Ritual of Resizing (3.5e Spell) + (Resize an item, typically a weapon or armor, or refit an armor to your use.)
- Resized (3.5e Equipment) + (Resized weapons don't actually change in size, but are adjusted to be used by people of different sizes without penalty.)
- Pudgey (MC Race) + (Resourceful cave dwellers, they can also thrive above their dark homelands. They are a legacy passed down from previous generations.)
- Smell of Fear (3.5e Skill Trick) + (Respond to fear with disgust.)
- Leziad's Lazy Loafing (3.5e Spell) + (Rest your wounds away, you slacker.)
- No restoration bloat (Legend Variant Rule) + (Restoration line is redundant.)
- Old Becomes New (3.5e Power) + (Restore a damaged and old object to new condition, within reason.)
- Spell Rebirth (3.5e Utterance) + (Restore a dispelled effect, or dispel an effect instead.)
- Force Healing (3.5e Force Power) + (Restore injuries in living creatures, injure undead ones.)
- Rebuild the Body and Mind (3.5e Spell) + (Restores ability score drain.)
- Power Word Heal (5e) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[SRD5:Condition|condition]]s from target creature.<br /><br />)
- Power Word Heal (One) + (Restores all [[SRD5:Hit Point|hit point]]s and removes some [[Condition (One)|condition]]s from target creature.)