Smell of Fear (Interaction)
Prerequisites: Must not be immune to fear and must have a digestive system.Benefit: When you are affected by fear (such as being rendered shaken) you produce a strong, bad odor, which lasts one round per Constitution modifier (minimum 1) and affects an area of 10 feet (3 meters) around you. The area moves with you. Creatures in the area that may smell it must make a Fortitude save with a DC equal to 10 + half HD to avoid being sickened for as long as they stay in the area and one round later.
Special: Creatures that resist the save don't have to make it anymore. Each round an affected creature may try again the save to end its effects. Creatures with a strong scent have a -2 on this save.
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