Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- The Scepter of Positive Command (3.5e Equipment) + (Scepter that allows control of positive energy)
- Scholarly Monk (3.5e Alternate Class Feature) + (Scholarly Monks focus on studies and versatility rather than martial arts.)
- Katsee (3.5e Location) + (School of Magic and Positive energy)
- Sahuagin Hatchling Swarm (5e) + (School of [[Sahuagin (5e)|Sahuagin]] hatchlings.)
- Academy (5e) + (Schools, Institution of Knowledge, Training Academies)
- Nova (5e) + (Scientist from a crashed spaceship)
- Winged Velociraptor (3.5e Race) + (Scientist on a hidden island wondered what would happen if they gave a Velociraptor human intelligence and bird wings. They are all dead now.)
- Scorched Iron (3.5e Equipment) + (Scorched iron, unlike normal iron, does not transmit heat well. Yet it has an incredible capacity to store heat and an impossibly high melting point, making it a potent defense against heat and a battery for heat at the same time.)
- Lucent Fortification (3.5e Grim Alteration) + (Scoring precision damage against you is more difficult.)
- Aspect of the Scorpion (3.5e Feat) + (Scorpions are carriers of some of the most potent venoms in the world, delivered through a long tail ending in a cruel-looking stinger.)
- Swift Fencer (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and Swashbuckler<sup>[[Publication:Complete Warrior|CW]]</sup> levels stack for Grace, dodge bonus, and skirmish.)
- Swift Warrior (3.5e Feat) + (Scout<sup>[[Publication:Complete Adventurer|CAdv]]</sup> and [[SRD:Fighter|Fighter]] levels stack for skirmish bonuses and feats.)
- Intense Focus (3.5e Feat) + (Screw with the action economy while maintaining combat focus.)
- SRD:Scribe Scroll + (Scribe one-time magical effects that other spellcasters may use.)
- SRD:Scribe Epic Scroll + (Scribe scrolls that exceed the normal limits.)
- Scuba Wetsuit (3.5e Equipment) + (Scuba wetsuits are used by divers exploring underwater. Not everybody can afford water breathing after all.)
- Virgil (5e) + (Sea bird.)
- Ancient Sea Serpent (5e) + (Sea serpent of ancient age)
- Young Sea Serpent (5e) + (Sea serpent of young age)
- Hexbound Resistance (5e Feat) + (Seal away your own. Hemocraft to turn your Blood Curse into a powerful defense against Hemocraft - At least, until you use your now-weakened Hemocraft.)
- Life Lock (3.5e Spell) + (Seal off an area, and the only way out is defeating a creature whose life force is the key.)
- Cold Comfort (3.5e Spell) + (Seal yourself in a protective layer of ice which heals you, but leaves you helpless.)
- Awakened Seal (3.5e Spell) + (Seals away the target’s power permanently with a cursed seal.)
- Publication:Tales from the Yawning Portal + (Find the reason for the giant's raids and stop them.)
- Epic Trapfinding-CE (3.5e Feat) + (Search for traps without actively needing to search.)
- Myillz (3.5e Deity) + (Second in power to [[Rejik (3.5e Deity)|Rejik]] among the Sosha Genia. He appeals with reason to sway the wills of the other Sosha Genia, but they rarely heed His words.)
- Secure (3.5e Equipment) + (Secure items deny their use to all but specific users. Advanced secure items can even deal punitive measures to ensure compliance.)
- See the Unseen, Balmz (3.5e Invocation) + (See Though hidden things)
- Share Perception (3.5e Spell) + (See as someone else sees, colors by their perceptions)
- Force Sight (3.5e Force Power) + (See despite impaired vision.)
- Spell's-Eye View (3.5e Spell) + (See from the perspective of your spells.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Detect Lifeforce (3.5e Spell) + (See hit dice/hit points of people viewed)
- Oracle (Legend Track) + (See into the near future to fight better)
- Wraith Sight (3.5e Feat) + (See invisible and ethereal creatures while invisible in your darkvision range.)
- See Magic (3.5e Feat) + (See magic as if using a superior form of ''[[SRD:Greater Arcane Sight|greater arcane sight]]'', and exclude allies from your areas of effect.)
- Eye of Future Sight (3.5e Power) + (See the future concerning one opponent or one task. You may roll twice against them.)
- All-Seeing Eyes, Balmz (3.5e Invocation) + (See things around you better)
- See Through Fog (3.5e Spell) + (See through fogs, smoke, and gases as if they weren't there.)
- See The Unseen (3.5e Maneuver) + (See through magical darkness and invisibility.)
- Mirror of Mirari (3.5e Equipment) + (See through yourself and reveal beauty with this mirror.)
- Wild Cunning (5e) + (Seek the spirits' help in a number of things: [[SRD5:Tracking|tracking]], making or breaking camp, finding food & water, & finding shelter.<br /><br />)
- SRD:Phrenic Creature + (Seemingly no different from standard examples of their kind, phrenic creatures harbor mental might.)
- Segmented (3.5e Creature Ability) + (Segmented creatures are flexible, unusually long, wide, or tall creatures that do not fit in just one square.)
- Well Armed (3.5e Feat) + (Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well.)
- Iris Pact (3.5e Feat) + (Select more pact augmentation abilities depending on invested essentia.)
- Flame Arrows (5e) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.<br /><br />)
- Flame Arrows (One) + (Selects a number of arrows that ignite when shot doing [[SRD5:Fire|fire]] damage.)
- Alkilith MToF (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)
- Alkilith MotM (5e) + (Self-aware off-castings of [[Juiblix (5e)|Juiblix]], these fungal-like [[Demon (5e)|demon]]s form portals to the [[Abyss (5e)|Abyss]].)