See Magic (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 11-12-12
Status: Complete
Editing: Clarity edits only please
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See Magic [Salient Ability] What I'm concerned with is why our opponent's pants are glowing with magic the brightest...Prerequisites: Divine Rank 1, Minor Magic Domain portfolioBenefit: This ability is similar to a constant greater arcane sight spell, except that it covers the whole area the deity can see, and the deity immediately knows the number of auras present along with their locations and strengths. The deity can make a Spellcraft check to identify the school of each aura as normal.

Such keen sight of magic gives the deity unusual precision over its own spellcasting. It can exclude up to 1 creature per divine rank from the area of effect of any spell it casts, punching out a creature sized hole in the area as needed. Special: Suitable for deities of Magic.



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Facts about "See Magic (3.5e Feat)"
Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteDivine Rank 1 + and Minor Magic Domain portfolio +
RatingUndiscussed +
SummarySee magic as if using a superior form of greater arcane sight, and exclude allies from your areas of effect. +
TitleSee Magic +
TypeSalient Ability +