Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Zweihand Mage Gloves (3.5e Equipment) + (Use two ''[[SRD:Mage Hand|mage hand]]'' spells at once.)
- Overbear (3.5e Feat) + (Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier.)
- Opposing Spokes (3.5e Maneuver) + (Use two opposing Seasons at once.)
- Insightful Combatant (3.5e Feat) + (Use wisdom instead of strength for attack and damage.)
- Mindrending Blast (3.5e Invocation) + (Use your ''eldritch blast'' to [[Mindbreak (3.5e Variant Rule)|drive your enemies mad]].)
- Dexterous Fortitude-CE (3.5e Feat) + (Use your ''slippery mind'' class feature on [[Fortitude]] saves.)
- Dexterous Will-CE (3.5e Feat) + (Use your ''slippery mind'' class feature on [[Will]] saves.)
- Body Speed (3.5e Maneuver) + (Use your Constitution score as your movement speed.)
- Weapon Finesse, Codex (3.5e Feat) + (Use your Dexterity for attack, damage and combat maneuvers.)
- Slippery Escape (3.5e Feat) + (Use your Escape Artist skill against initial grapple checks and gain a bonus against entangling.)
- Careful Observation (3.5e Feat) + (Use your Intelligence modifier on perception-based checks.)
- A Fortitude Quicker Than the Body (3.5e Feat) + (Use your Reflex save in place of your Fortitude save.)
- A Will Quicker Than the Mind (3.5e Feat) + (Use your Reflex save in place of your will save.)
- Zen Grappling (3.5e Feat) + (Use your Wisdom modifier for grappling instead of Strength)
- Fighting Style Protection (One) + (Use your [[SRD5:Reaction|Reaction]] and [[SRD5:Shield|Shield]] to protect nearby ally.)
- Animal Sight (3.5e Feat) + (Use your animal companion's senses as your own.)
- Inspire Excellence-CE (3.5e Feat) + (Use your bardic music to give your allies a +4 competence bonus to an ability score.)
- User:Luigifan18/Super Smash Blast (3.5e Invocation) + (Use your basic projectile attack to send enemies flying. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Vampiric Blast (3.5e Invocation) + (Use your blasts to heal yourself while hurting your foes.)
- Grapple Defense (3.5e Feat) + (Use your character level as your BAB for opposing grapple checks.)
- Dark Healing (3.5e Spell) + (Use your dark insight for a powerful burst of healing.)
- Deformity, Agile Intestines (3.5e Feat) + (Use your disgusting entrails as tools for various uses)
- Ambushing Warlock (3.5e Feat) + (Use your eldritch blast dice to pay for ambush feat cost.)
- Improved Weapon Aptitude (3.5e Feat) + (Use your feats which associate with one weapon on other weapons, or do it even faster.)
- Ki Enhancement (3.5e Invocation) + (Use your ki points to gain an enhancement to either your physical strength or endurance)
- Healing Spirit (3.5e Invocation) + (Use your ki to bolster the life force of others, but not yourself)
- Ki Wind (3.5e Invocation) + (Use your ki to create a strong wind that can blow small creatures or projectiles away or lacerate an unaware enemy.)
- Power Ball (3.5e Invocation) + (Use your ki to create an artificial light source in the sky that functions much like a full moon.)
- Super Ghost Kamikaze Attack (3.5e Invocation) + (Use your ki to create small sentient ghosts that act as directed and explode upon any physical contact.)
- Blood Maneuver (3.5e Feat) + (Use your life essence to empower your maneuver.)
- Performance Magic (3.5e Feat) + (Use your performances to do magic)
- Wrecking Rage (3.5e Feat) + (Use your rage to wreck things)
- Quickness of Pazuzu (3.5e Invocation) + (Use your ranged blast as an immediate action.)
- Mass Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of even more enemies.<br /><br />)
- Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of your enemies.<br /><br />)
- Survive the Hunt (3.5e Feat) + (Use your survival skill to avoid incoming damage.)
- Armored Wing Stance (3.5e Maneuver) + (Use your wings to block attacks, gaining a shield bonus.)
- Panic Ring (3.5e Equipment) + (Used by guards to sound an alarm and call attention to an area.)
- FTL Engine (3.5e Equipment) + (Used by various spacefaring creatures in the void of space, the FTL Engine allows travel at speeds exceeding that of ''c''.)
- Mercurite Alloy (3.5e Equipment) + (Used for starship hulls, mercurite alloy i … Used for starship hulls, mercurite alloy is a dull gray silver metal which has the curious aspect of retaining speed and inertia from previous motion, and redirecting it via energy currents and magnets. They are used as "inertia batteries" whose inertia can be flipped, thus slowing down with the same energy used to speed them up.ith the same energy used to speed them up.)
- Elemental Resonance Glove (3.5e Equipment) + (Used to augment the power of the elemental band rings, this glove can store all five rings on a single glove slot.)
- Object of Floppy Surprise (3.5e Equipment) + (Used to describe a multiple of objects, the object of floppy surprise is thrown at a target, dazing them in absolute bafflement.)
- Altar of the Old Ones (3.5e Location) + (Used to describe various locations dedicated, or familiar, to eldritch entities (or sometimes legit deities or powerful demons as Altar of the Divine/Altar of the Profane), rituals may be performed here to get in contact with these higher powers.)
- Null Crown (3.5e Equipment) + (Used to suppress renegade spellcasters this dread item allow to turn one's willpower into a null zone, devoid of magic.)
- Arcane Buckler (5e Spell) + (Useful but modest update of 3.5e's ''Shield'' to 5e.<br /><br />)
- Smuggler's Pouch (3.5e Equipment) + (Useful for thieves and spies, but also for anyone who doesn't want the wrong person taking their stuff.)
- Dark Insight (3.5e Variant Rule) + (Useful in games with eldritch horrors hidden in the background, dark insight represents an awareness of the reality behind reality. It can be useful boon, or a terrible bane.)
- Meaningless Questions (3.5e Maneuver) + (Useless ideas cause Intelligence damage, daze)
- Way of Enlightenment (5e Monastic Tradition) + (User of ancient summoning techniques, adherent of The Mana)
- Mantle of Shaping (3.5e Equipment) + (Uses ''alter self'', but within a specific set of limits.)
- Handgrip of Proficiency (3.5e Equipment) + (Uses ''master's touch'' on your behalf on a weapon.)