Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "When defeating the hordes of darkness isn't enough, try lung cancer.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Aspect of the Stinkbug (3.5e Feat)  + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
  • Potion of Suicidal Rage (3.5e Equipment)  + (When drunk, this potion fills you with rage for a short time. However the side effects are draining.)
  • Fallen (3.5e Variant Rule)  + (When dying is serious and the heal skill is useful)
  • Good Is Not Soft (3.5e Feat)  + (When evil TRULY crosses the line, you know the only way to decrease net suffering is to destroy those who forsake redemption.)
  • Flareon (3.5e Monster)  + (When exposed to a Fire Stone, an [[Eevee (
    When exposed to a Fire Stone, an [[Eevee (3.5e Monster)|Eevee]] becomes a Flareon. The Eevee's body self-immolates and its fur becomes long, soft, and totally on fire. Flareons develop an internal gland which contains and refines fire. Flareons are hot enough to burn wood, but the compartment inside them is hot enough to melt steel.
    t inside them is hot enough to melt steel.)
  • Sand Veil (3.5e Feat)  + (When in a sandstorm, you gain total concealment and can see through them.)
  • Stab in the Gap (3.5e Feat)  + (When in close combat, you can strike with unerring precision.)
  • Improved Blood Component (3.5e Feat)  + (When infused with your blood, your magic is far more powerful.)
  • Forge (3.5e Class)  + (When it comes to creating arms and armor, you are a master of your craft. Your expertise even lends itself to the practical usage of your creations, after all the best way to learn about how to make the best weapons is by using them!)
  • Dominating Ego (3.5e Feat)  + (When it comes to ego battles, you always come out on top.)
  • Spell Macgyver (3.5e Feat)  + (When it comes to logical casting you know how to make those around you ask, "How did he do that?")
  • Fiendish Pact Warlock (3.5e Alternate Class Feature)  + (When it comes to the trade of souls for po
    When it comes to the trade of souls for power, few do more business than the fiends. Among every people of the world, there are those desperate enough for power to accept even the most terrible of prices. Contrary to popular expectation, these are not all howling madmen, or fools seduced by false promises of power. Many who offer up their souls do so with eyes open, believing their cause important enough to be worth risking everything for. Of course, many of these stories end in tragedy nonetheless, with victorious Warlocks defeating invading armies only to inflict back the cruelties their people suffered tenfold, calling up demonic servants to extract a terrible revenge on those who have wronged them.
    le revenge on those who have wronged them.)
  • Domestic Tarrasque (3.5e Martial Discipline)  + (When it comes to those delicate items your
    When it comes to those delicate items your opponents are wielding, you're like a Tarrasque in a potion shop. While other disciplines focus on getting you places and killing people, the Domestic Tarrasque discipline helps you get over people and destroy objects.
    s you get over people and destroy objects.)
  • Weapon Prodigy (3.5e Feat)  + (When it comes to your chosen weapon there are few who can match your skill.)
  • Cantrip Prodigy (3.5e Trait)  + (When learning magic you were so focused on cantrips that you neglected your more advanced spells.)
  • Spiritual Skirmisher (3.5e Feat)  + (When lightly armored you add a bonus to your armor class based on your mental abilities.)
  • Vitalized Livemetal (3.5e Equipment)  + (When living metal<sup>MoF</sup>, a steel which grows and repairs its own wounds, it taken to the positive energy plane it sometimes soaks in the radiant life force, transforming it into a vibrant living steel known as vitalized livemetal.)
  • All or nothing Save (5e Variant Rule)  + (When making a save against a spell that does half damage on a successful save, take no damage on a natural 20 and double damage on a natural 1)
  • Aethra (3.5e Race)  + (When mortals die, they may become petitioners on the outer planes, but when a Hevier dies, they may become an Aethra, ethereal spirit manifest in material skin.)
  • Unforgotten (3.5e Feat)  + (When nobody remembers you, you return to life.)
  • Olive of Art (3.5e Equipment)  + (When placed on an object (usually, but not always food), those observing it consider the piece "art".)
  • Yellow Tearstone Ring (3.5e Equipment)  + (When reduced to 20% health or lower, time seems to slow around you.)
  • Speckled Tearstone Ring (3.5e Equipment)  + (When reduced to 20% health or lower, your abilities increase in various ways.)
  • Blue Tearstone Ring (3.5e Equipment)  + (When reduced to 20% health or lower, you take 50% less damage from attacks.)
  • Red Tearstone Ring (3.5e Equipment)  + (When reduced to 20% health or lower, you deal 50% more damage with physical attacks.)