Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Donkey Kick (3.5e Feat) + (When threatened, Onocentaurs can unleash a devastating kick)
- Spider Pot (3.5e Equipment) + (When thrown, the swarm bursts out and immediately comes to life, scattering in all directions, but not before crawling all over the poor victims caught inside and causing nausea.)
- Shadow Door Oil (3.5e Equipment) + (When thrown, this potion makes a door to the Plane of Shadow for allies to hide in for a short time.)
- Stone Guardian (3.5e Feat) + (When transformed into a statue you can still perceive your surroundings.)
- Pocket Vault (3.5e Feat) + (When undeployed, your Monster Control Vault is small and light enough to fit in your pocket.)
- Incessant Momentum (3.5e Spell) + (When under the effects of this spell, its like you're ice skating on frictionless feet whenever you get going.)
- Devoted Arrow (3.5e Feat) + (When using ''devoted spirit'', you can heal people with ranged attacks.)
- Reliable Ability (3.5e Feat) + (When using an ability with limited use per day, you can use the ability again if it fails.)
- Greater Paper Magic (3.5e Feat) + (When using the Paper Magic feat, you gain a +1 bonus on CL on certain schools of magic.)
- Versatile Tactician (3.5e Feat) + (When using the tactician class features, you can grant any feats you know. This feat improve as the ability improve.)
- Impossible Cover (3.5e Spell) + (When using this spell you can gain total cover from objects which otherwise are too small or thin.)
- Dire Vim (3.5e Feat) + (When very low on health, hit harder)
- Vril Drow-Hunter (3.5e Racial Substitution Levels) + (When vrils manage to escape drow enslavement, they reach out to elven communities to learn drow-hunting techniques.)
- Boots of Wallrunning (3.5e Equipment) + (When wearing these boots, you can run along the walls. Just don't run out of movement!)
- Loincloth of Goro (3.5e Equipment) + (When wearing this loincloth, you grow an extra set of arms!)
- Horsebreaking Cleave (3.5e Feat) + (When wielding a [[Horsebreaker (3.5e Equipment)]], you can cut through a horse and its rider in one stroke.)
- Two-Handed Power Strike (3.5e Feat) + (When wielding a weapon two handed, you hit harder than most.)
- Publication:Dread Codex/Magic Items/Felbin's Ring + (When worn by a class that can turn undead, Felbin’s ring gives the wearer a +4 sacred bonus to turning checks and +2d6 turning damage.)
- Ring of Subtitles (3.5e Equipment) + (When worn, all your words are also displayed as text. The text can be in a language you are not speaking.)
- Mask of the Mysterious Foreigner (3.5e Equipment) + (When worn, your face takes on a new appearance and you speak a language only your allies can understand.)
- Reactive Combat Maneuver (3.5e Feat) + (When you [[Reactive Parry (3.5e Feat) | Parry]] an attack and make your [[Reactive Riposte (3.5e Feat) | counterattack]], you can choose to perform a special attack on the opponent instead.)
- Burst Through (3.5e Feat) + (When you [[SRD:Overrun|overrun]] somebody, it's really, ''really'' painful.)
- Song of the Inspirited Guardian (4e Feat) + (When you are [[4e#bloodied|bloodied]] and use a healing power, grant [[4e#hit points|hit points]] an ally other than the target.)
- Infectious Affliction (3.5e Spell) + (When you are afflicted by a status effect, your body becomes a carrier capable of passing the effect off to another by touch.)
- Split Shade (3.5e Feat) + (When you are brought to under 50% hp, you generate a shadow copy of yourself.)
- Roll with the Blow (3.5e Maneuver) + (When you are hit with an attack, you roll with the damage and reposition yourself.)