Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD:Psionic Hole + (You are anathema to psionic creatures and characters.)
- Frostwalker (3.5e Feat) + (You are at home on the frozen wastes.)
- Abode of Earth (3.5e Feat) + (You are at home within the earth.)
- Saddleborn Warrior (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Rebuke the Hoard (3.5e Maneuver) + (You are attuned to the flow of battle and time your blows to land at any opportunity, instinctively responding to (and punishing) your opponents mistakes.)
- Leylines (3.5e Cleric Domain) + (You are attuned to the geometry of the weave, eventually learning to rewrite the magical connections on which the universe is built.)
- Light Sleeper (3.5e Feat) + (You are aware about your surroundings even when asleep, and resist sleep effects.)
- Badly Drawn (3.5e Flaw) + (You are badly drawn; that's what you get for getting involved in that Cult of Liefeld. Your proportions change from day to day, with various penalties.)
- Nobody Tells Me What To Do (3.5e Flaw) + (You are being contrarian.)
- Monastic Adept (3.5e Feat) + (You are best monk.)
- Heavy Drinker (3.5e Trait) + (You are bestowed with an unusual resistance to alcohol and ingested poison thanks to your drinking habit. However your metabolism suffered from years of drinking.)
- Determined (3.5e Trait) + (You are better able to fight off attacks on your mind at the cost of your ability get out of the way of danger.)
- Scion of Annihilation (3.5e Feat) + (You are better at [[SRD:Disintegrate|''disintegrate'']] things.)
- Pluck from the Abyss (3.5e Feat) + (You are better at raising people with Return from Death)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Telekinetic Multitasking (3.5e Feat) + (You are better at telekinesis and can now move things with your mind while taking other actions.)
- Bones of the Basset Hound (3.5e Trait) + (You are big-boned with such high bone density that you are stronger than your size suggests, but can't swim and are shorter than most members of your race)
- Seer's Blindness (3.5e Feat) + (You are blind, but gain blindsight and blindsense as well as a special sixth sense.)
- Blind (3.5e Flaw) + (You are blind.)
- Obnoxious (3.5e Trait) + (You are bloody obnoxious, you have the ability to taunt your foes and make them want to kill you. On the other hand, you are really obnoxious.)
- Host of Nightmare (3.5e Trait) + (You are bombarded by the thoughts of Dark Gods and Eldricth Abominations from beyond.)
- Combat Boredom (3.5e Flaw) + (You are bored of worthless rabbles that get in your way, fighting them half-heartedly. Only if they put up a good fight, or your life is threatened, that you start taking them seriously.)
- Battlesmith (3.5e Feat) + (You are both a smith and a combatant, combining both trades into one.)
- Fiendbinder (3.5e Feat) + (You are both extremely capable of binding fiend at your service and fighting them off, both come in handy in your life.)