Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- SRD:Greater Power Specialization + (You deal more damage with your [[SRD:Powers|powers]].)
- SRD:Power Specialization + (You deal more damage with your [[SRD:Powers|powers]].)
- Physical Spell Specialization (3.5e Feat) + (You deal more damage with your spells and power which deal physical damage.)
- Crackling Invoker (3.5e Feat) + (You deal more electricity damage and it can cause your opponent to become overcharged.)
- Electrocute (3.5e Feat) + (You deal more electricity damage than normal and cause jittering and paralysis in enemies.)
- Incinerate (3.5e Feat) + (You deal more fire damage than normal and cause spontaneous combustion.)
- Roaring Flames (3.5e Maneuver) + (You deal more fire damage with your maneuvers, and improve fire maneuvers.)
- Slice to Pieces (3.5e Feat) + (You deal terrible bleeding wounds with slashing weapons.)
- Vicious Blood (3.5e Maneuver) + (You deal vile damage to foe that strike you with piercing or slashing damage, greatly increase if the attack dealt bleed.)
- Draconic Occultist (3.5e Feat) + (You decided to take the path of draconic magic from a peculiar angle.)
- Jerri's Random Self Polymorph (3.5e Spell) + (You decided to turn yourself into a random hodgepodge of things. It seemed like a good idea at the time.)
- Declare Smite (3.5e Feat) + (You declare you intention to smite, causing evil to experience true fear.)
- Black Disciple (3.5e Feat) + (You dedicated yourself to dark powers utterly, allowing you to draw upon their power..)
- Unseen Shackles (3.5e Martial Discipline)Reverse Gaussian Flux + (You deflect all incoming ranged attacks.)
- Greater Shinai Parry (3.5e Feat) + (You deflect an incoming attack, causing it to miss. However this break your shinai.)
- Ki Deflecting Chop (3.5e Maneuver) + (You deflect an incoming ray, line, cone and other effect.)
- Disciplined Will (3.5e Feat) + (You delay the effects of spells to keep on fighting.)
- Publication:Hyperconscious/Psionic Powers/Apopsic Hemorrhage + (You delete 4d4 powers from the target (Difficulty Class modifier –10).)
- Crush Will (3.5e Spell) + (You deliver a crushing monologue which affect your opponent based on how many hit points they have.)
- Enlightened Fist (3.5e Spell) + (You deliver a ki-enhanced attack per caster level.)
- Suppress Chi (3.5e Feat) + (You deliver a quick barrage of strikes meant to suppress an opponent's energy, rendering them weak and possibly helpless.)
- Searing Hand (3.5e Spell) + (You deliver a relatively powerful burning touch, possibly causing it target to catch in flame.)
- Clone Dash Strike (3.5e Maneuver) + (You deliver a single melee attack within 30 feet of you.)
- Lethal Strike (3.5e Feat) + (You deliver an unexpected attack against your opponents, dealing double sneak attack damage.)
- Denial (3.5e Spell) + (You deny a creature use of its special abilities, or deny an object its intended function.)
- Desiccate (3.5e Spell) + (You destroy plants and dessicate soil within the area of effect.)